Glossary

Searchable terminology from accessibility, web standards, and related fields.

840 results found in assistive technology.

Haptic Perception (Tactile Perception, Touch Perception)
The ability to perceive and interpret information through the sense of touch, including the detection of texture, shape, temperature, pressure, and vibration. Haptic perception is a primary informatio…
Haptic Technology (Haptics, Touch Technology)
Technology that creates tactile experiences through the application of forces, vibrations, or motions to the user, enabling interaction through the sense of touch. Haptic technologies range from simpl…
Haptic Toolkit (Tactile Prototyping Toolkit)
A collection of physical materials designed to enable hands-on design and prototyping through touch rather than vision. In accessible design research, haptic toolkits are developed specifically for bl…
Haptic Wearable (Haptic Wearable Device, Wearable Haptic Technology)
A body-worn electronic device that communicates information through touch sensations such as vibration, pressure, or temperature changes. In accessibility contexts, haptic wearables can serve as assis…
Haptics (Haptic Technology, Haptic Feedback)
Technology that creates tactile sensations through vibrations, forces, or motions to simulate touch and physical interaction with digital content. In accessibility, haptics enables people who are blin…
Head Pointer (Head Mouse, Head Tracking Device)
An assistive technology input device that translates head movements into cursor movements on screen, allowing people who cannot use their hands or arms to control a computer. Head pointers can be phys…
Head Tracking (Head Movement Tracking, Head-Controlled Input, Head Tracker)
An assistive technology input method that translates natural head movements into computer cursor control or other input actions. Head tracking systems use cameras, infrared sensors, or depth sensors t…
Head Wand (Head Pointer, Head Stick, Mouth Stick)
A head wand is an assistive input device consisting of a pointer attached to a headband or held in the mouth, allowing people with limited or no hand and arm function to operate a keyboard, touchscree…
Head-Mounted Display (HMD, VR Headset, AR Headset)
A wearable device worn on the head that places a display in front of the user's eyes to present virtual or augmented content. HMDs range from fully immersive VR headsets (like Meta Quest) that replace…
Head-based Pointing (Head Tracking, Head Mouse, Head-controlled Input)
An alternative input method that allows users to control an on-screen cursor by moving their head, typically tracked via a camera, infrared sensor, or inertial measurement unit. Head-based pointing is…
Head-mounted display (HMD, Smart glasses, Head-worn display)
A wearable device that positions a display in front of one or both eyes, either overlaying digital content onto the real world (optical see-through) or replacing the visual field with a camera-capture…
Health Monitoring (Remote Patient Monitoring, Health Surveillance)
The continuous or periodic collection of health-related data using sensors, wearables, or smart home technology to track an individual's wellbeing and detect problems. Health monitoring systems may tr…
Hearing Aid (Hearing Aids)
An electronic device worn in or behind the ear that amplifies sound to assist people with hearing loss. Modern hearing aids include digital signal processing, directional microphones, and connectivity…
Home Automation (Domotics, Smart Home Automation)
The use of technology to automatically control household systems and appliances such as lighting, heating, ventilation, security, and entertainment. Home automation systems use sensors, timers, and pr…
Human Augmentation (Body Augmentation, Augmentative Technology)
Technologies that extend or enhance human physical or cognitive capabilities beyond their current state, including robotic exoskeletons, prosthetic limbs, sensory substitution devices, and brain-compu…
Human Machine Interface (HMI, Human-Computer Interface)
The point of interaction between a human user and a machine, encompassing all hardware and software through which users control and receive feedback from a system. In accessible design, HMIs must supp…
Human-Powered Accessibility (Human Computation for Accessibility, Crowd-Powered Assistive Technology)
An approach to assistive technology that uses remote human workers — whether paid crowdworkers, volunteers, or trained agents — to provide accessibility services that automated systems cannot yet deli…
Human-Robot Interaction (HRI)
The interdisciplinary field studying how humans and robots communicate, collaborate, and coexist. In accessibility contexts, HRI research explores how robots can be designed to support people with dis…
IBM Home Page Reader (Home Page Reader, HPR)
IBM Home Page Reader (HPR) was a pioneering voice browser developed by IBM that provided audio-based web browsing for people with visual disabilities. Unlike screen readers that operate as an overlay …
IDE Accessibility (Accessible IDE, Development Environment Accessibility)
IDE accessibility refers to making integrated development environments — the software applications used for writing, testing, and debugging code — usable by developers with disabilities. IDEs like Vis…