Beyond Descriptions: A Generative Scene2Audio Framework for Blind and Low-Vision Users to Experience Vista Landscapes

Authors
Chitralekha Gupta, Jing Peng, Ashwin Ram, Shreyas Sridhar, Christophe Jouffrais, Suranga Nanayakkara
Year
2026
Publication
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)
DOI
10.1145/3772318.3791655

Summary

Scene description apps (Seeing AI, Be My AI, Envision) do a reasonable job of telling blind and low-vision (BLV) users what is in front of them, but they are built for utility - 'there is a chair'. They fail at the aesthetic, leisure, emotional experience of distant landscapes: a mountain vista, a beach at sunset, an urban skyline. Gupta and colleagues argue these 'Vista spaces' (Montello's far-field psychological space, apprehended from a single vantage without locomotion) matter for well-being and cognitive engagement, not just orientation, and that the transactional speech-only approach imposes cognitive load while stripping the experience of its gist. The paper proposes Scene2Audio, a two-stage generative framework that turns a Vista image into a layered non-verbal soundscape. Stage 1 (Salient Objects Identification) uses GPT-4 to extract sonic objects from the image as noun+verb action phrases (e.g. 'cows mooing', 'leaves rustling', 'church bell ringing') and labels each as discrete or continuous. Stage 2 (Audio Scene Composition) feeds each phrase into a text-to-audio model (AudioGen), applies psychoacoustic layering (discrete foreground sounds at 0.8, continuous background at 0.2 per Foley conventions), uses an onset-detection method to minimise jarring repetitive events, and mixes a scene-level clip. Three studies evaluate it: (1) a listening test with 21 sighted participants benchmarking Scene2Audio against Im2Wav and Im2text2audio on image-to-sound matching accuracy; (2) a controlled lab study with 11 BLV participants comparing four audio modes - Speech-only, Audio-only, Overlay (speech + non-verbal simultaneously), and Overlay-Concat (per-object speech + non-verbal concatenated); (3) a week-long in-the-wild deployment of the Sonic Vista mobile app with 7 BLV participants submitting 77 photos.

Key Findings

The sighted-listener benchmark showed Scene2Audio averaged 62.4% scene-matching accuracy versus Im2text2audio 29.6% and Im2Wav 17.3% (p<.05), with the largest gains on nature scenes (seabeach 76%, countryside 81%, park 90%) and weaker performance on urban scenes (street 24% vs Im2Wav 71%) where inanimate objects produced ambiguous cues. In the lab study, Overlay was the most preferred mode (rank 3.36/4), significantly better than Speech-only (2.23), Audio-only (1.68), and Overlay-Concat (2.73). Overlay scored highest on comprehension (6.23/7 self-rated), immersion (experienced realism 5.18, significantly higher than Speech-only's 3.77, p<.05), and engagement (enjoyability 5.50 vs 3.91 Audio-only, p<.01), while NASA-TLX cognitive load for Overlay (mental demand 2.41, effort 2.27) was no higher than Speech-only and significantly lower than Audio-only. Audio-only alone was confusing and hard to imagine without speech anchoring; Speech-only was clear but 'feels stationary' and lacked immersion. The in-the-wild results flipped the preference: outdoor mobile users preferred the more detailed Overlay-Concat mode (highest 'clearest info' and 'most preferred' across indoor and outdoor scenes), because real-world users already know roughly what is around them and want confirmation and detail rather than brevity. Four qualitative themes emerged: preference for rich descriptions in-the-wild, sound effects balancing immersion and precision (with hallucinations like a rooster for a red panda being jarring), context-dependent usage (relaxation vs utility mode), and requests for lower latency, OCR, and wearable form factors. Latency averaged 15.9s end-to-end, too slow for time-sensitive tasks like reading a bus number.

Relevance to Practice

For accessibility practitioners, this is an important reframing: BLV users need leisure, aesthetic, and emotional engagement with their environments, not only wayfinding and object identification. The paper demonstrates that non-verbal audio is a viable complement - not replacement - to speech descriptions, and that the correct combination mode shifts with context (brief overlay for lab/unknown, detailed concatenated overlay for familiar real-world scenes). The design principle that discrete foreground sounds should be sparse and continuous background sounds should be de-emphasised (psychoacoustic foreground/background weighting) is immediately transferable to any designer making sonified interfaces. Limitations are substantial. Only 11 lab participants and 7 in-the-wild participants (all from one Singapore organisation), all instructed to imagine a hilltop/rooftop vantage which may not match their prior spatial experience. Scene2Audio inherits audio-generation hallucinations (P4's 'rooster for red panda'), making it unsafe for navigation, hazard awareness, or decision-making - the authors explicitly caution it is a relaxation-and-exploration tool. High latency and the lab/real-world preference mismatch highlight that accessible AI features designed in controlled settings routinely need re-validation in deployment. Urban scene performance is weak; spatialisation was deliberately excluded. This is a promising direction rather than a shippable feature.