From Barriers to Blueprints: A Critical Systematic Review of Older Adults and Social VR

Authors
Sho Conte, Cosmin Munteanu, Aava Sapkota
Year
2026
Publication
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)
DOI
10.1145/3772318.3791897
Standards Referenced
PRISMA

Summary

Conte, Munteanu, and Sapkota conduct a critical systematic review of 85 HCI papers (2017-2024) on older adults and social VR, arguing that the dominant narrative — which frames older adults as deficient users who struggle to adopt VR — is itself a product of flawed research practice rather than a neutral observation. Adapting "resistant reading" from feminist literary theory (Fetterley, 1978) and Feminist HCI, they treat the published corpus as text to be read against the grain: participant quotes and behaviours are extracted as primary evidence independent of the surrounding authorial framing. Using PRISMA-guided search across five databases (ACM, IEEE Xplore, PubMed, Scopus, Google Scholar), they narrowed 1,847 records to 85 papers (75 empirical), coded researcher discourse into three narrative types (Techno-Solutionism 55.3%, Social Connection 24.7%, Empowerment 18.8%), and extracted 284 instances of "archived resistance" — older-adult testimony that was recorded but reframed through deficit paradigms. The authors build on Miranda Fricker's epistemic injustice framework (testimonial and hermeneutical) and Peine & Neven's socio-gerontechnology to argue that HCI on aging commits epistemic violence at an institutional scale, generating a "Vicious Cycle of Deficit-Focused Inquiry" across four dimensions: Activity, Embodiment, Environment, and Accessibility. Their contribution is resistant reading as a meta-analytic method, empirical documentation of institutional epistemic injustice in HCI, and four "Critical Re-Orientations" for design practice.

Key Findings

Across 284 resistance instances, 74.3% span multiple dimensions — revealing that older adults resist VR as an integrated configuration, not as isolated usability failures. Direct VoicedCritique accounts for 43.7% of evidence; ResearcherMisinterpretation (123 instances) clusters heavily in the Activity dimension (39.4% of all misinterpretations), where therapeutic scripts most directly override users' stated preferences. In each dimension a consistent cycle operates: (1) Activity — VR is scripted as therapeutic task; users "just want to hang out"; researchers code the refusal as failure to engage and respond with forced gamification. (2) Embodiment — the aging body is framed as broken; users reject avatars ("puppets," "zombies") and remove headsets for dizziness; researchers code this as graphics limitations and propose hyper-realistic systems. (3) Environment — isolation is framed as a spatial problem "solved" by public mixing; users respond with protective gatekeeping (custom private rooms, avoiding strangers); researchers code this as navigation failure and remove safety barriers. (4) Accessibility — success is defined as solitary use; users reveal reliance on invisible care labour from staff and family; researchers code this as UI friction and simplify interfaces rather than adding support. The authors propose four Critical Re-Orientations: Prescription → Authentic Presence, Prosthesis → Embodied Dignity, Rescue → Permeable Boundaries, and Independence → Interdependence.

Relevance to Practice

This paper is methodologically and politically consequential for accessibility practitioners and researchers working on any technology marketed to disabled or older populations. It names a concrete mechanism — institutional testimonial and hermeneutical injustice — through which user research can produce the very "failed user" it then designs around, and it supplies resistant reading as a transferable method for auditing research corpora on children and technology, disability, and other populations whose testimony is routinely reframed. The four Re-Orientations translate directly into briefs for product teams: stop asking what task a user can perform; start asking how the space supports connection; treat headset removal as valid testimony, not a hardware problem; design for the user-and-carer assemblage rather than the mythic independent user. Limitations include reliance on English-language peer-reviewed literature, under-representation of successful/positive experiences (resistance-focused lens), and the WEIRD skew of the primary corpus, which means the resistance of globally excluded older adults remains silent even in this critique.