Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
249 results found tagged mobile accessibility.
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When Can Accessibility Help? An Exploration of Accessibility Feature Recommendation on Mobile Devices
This paper tackles a significant gap in mobile accessibility: while smartphone operating systems now include dozens of built-in accessibility features — from screen readers and magnifiers to caption support and touch accommodations — most users are u…
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Multi-touch Exploration and Sonification of Line Segments
This paper presents SoundLines, a mobile app designed to help children with visual impairments develop spatial exploration skills through touchscreen interaction coupled with audio (sonification) feedback. The app is structured as a game where a kitt…
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MusA: Artwork Accessibility through Augmented Reality for People with Low Vision
This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impa…
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WordMelodies: an Inclusive Mobile App Supporting the Acquisition of Literacy Skills
This paper presents WordMelodies, a cross-platform mobile edutainment application designed for inclusive literacy education for primary school children with and without visual impairments or blindness (VIB). The app was motivated by a teacher of chil…
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Scribe: Improving Older Adults' Access to Medical Instructions from Patient-Physician Conversations
This paper presents Scribe, a mobile prototype designed to help older adults access, organize, and recall medical information shared during doctor's visits. The research addresses a significant accessibility challenge: older patients, particularly th…
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Lessons Learned from Designing, Deploying and Testing an Accessible BLE Beacon-based Wayfinding System in a Multi-Floor Indoor Environment
This paper documents the practical guidelines and design decisions involved in deploying a Bluetooth Low Energy (BLE) beacon-based indoor wayfinding system in a three-story college campus building. The system builds on GuideBeacon, a previously devel…
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"I Used To Carry A Wallet, Now I Just Need To Carry My Phone": Understanding Current Banking Practices and Challenges Among Older Adults in China
This paper investigates how older adults in China navigate the rapidly shifting landscape from physical to digital banking, examining their practices, motivations for learning, and the challenges they encounter. China provides a particularly compelli…
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Blind Users Accessing Their Training Images in Teachable Object Recognizers
This paper introduces MYCam, an open-source iOS testbed application designed to help blind users build and improve personalized object recognizers. While teachable object recognizers allow users to train custom models by taking photos of objects they…
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Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People
This study addresses a gap in how deaf and hard of hearing (DHH) people can enjoy playing musical instruments using smartphones. While DHH people can and do enjoy music — often sensing it through vibrations transmitted by instruments or through body …
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Where Are You Taking Me? Reflections from Observing Ridesharing Use By People with Visual Impairments
This paper presents a methodological case study of conducting quasi-naturalistic observations of 17 blind or visually impaired participants using the Uber ridesharing service. Rather than reporting substantive findings about ridesharing accessibility…