Articles
Original articles on digital accessibility, research, and practice.
3 results found tagged tactile graphics.
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Robots and Disability: What 36 Accessibility Studies Tell Us
A survey of 36 peer-reviewed accessibility research papers on robotics and disability — spanning the full CaBot / AI Suitcase navigation programme from Chieko Asakawa and colleagues, physical collaboration for blind users, gaze-controlled manipulation, feeding robots, telepresence in classrooms and museums, socially assistive robots (SARs) for older adults, adults with intellectual disabilities, AAC users, and perinatal depression screening, neurodivergent design with robot dogs and swarm robots, BMI-controlled performance, dynamic tactile graphics, a tabletop humanoid that teaches posture to blind learners, and Jang et al.'s theoretical reframing from autonomy to relational sovereignty.
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Making Multimedia Accessible: What Researchers Are Learning About Audio, Video, Images, and Data
From AI-generated audio descriptions to customisable captions, the research on accessible multimedia content reveals how much the one-size-fits-all model fails. This article examines what researchers have found across approximately 150 papers on audio description, captioning, image descriptions, data visualisation, sign language, music, documents, and creative production — and the consistent finding that disabled users want control, customisation, and agency rather than standardised solutions imposed on their behalf.
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Seeing Data Differently: How Accessibility Research Is Rethinking Charts, Graphs, and Visual Information
Data visualisation is one of the most persistent accessibility challenges — and researchers are moving beyond alt text to multimodal, interactive, and community-driven approaches. This article examines approximately 80 papers spanning the screen reader gap, sonification that achieves performance parity with sighted users, tactile graphics from embroidered textures to data comics, dashboard navigation, AI-assisted interpretation, the overlooked needs of low-vision magnifier users, and the shift from data consumption to data creation by blind users.