Glossary
Searchable terminology from accessibility, web standards, and related fields.
8 results found in audio design.
- Audio Ducking (Volume Ducking, Sidechain Compression)
- An audio production technique that automatically reduces the volume of one audio track (such as background music or sound effects) when another track (such as narration or dialogue) is playing, ensuri…
- Audio Effect Placement (AE Placement, Sound Effect Timing)
- The strategic timing of sound effects relative to narration or audio description in accessible media. Three primary placement strategies have been studied: pre-placement (sound effects before narratio…
- Background Music (BGM, Underscore)
- Continuous music that plays beneath narration or dialogue to establish mood, atmosphere, and emotional tone in media. In accessible audio production, background music should be distinguished from disc…
- Panel Transition Cue (Scene Transition Cue, Panel Change Signal)
- An auditory signal used in audio-described comics and webtoons to indicate that the narrative has moved to a new panel, scene, or page. Panel transition cues help visually impaired listeners maintain …
- Sonic Storytelling (Audio Storytelling, Sound-Based Narrative)
- The practice of conveying narrative, emotion, and information primarily through audio elements including narration, dialogue, sound effects, music, and spatial audio. In accessibility contexts, sonic …
- Sound Effect (SFX, Audio Effect)
- An artificially created or enhanced sound used to emphasize or accompany actions, events, or atmosphere in media. In accessible webtoon and comic production, sound effects are categorized into five ty…
- Spatial Audio (3D Audio, Binaural Audio)
- Audio technology that creates the perception of sound coming from specific locations in three-dimensional space, using techniques such as binaural recording, head-related transfer functions, and multi…
- Voice Acting (Voice Performance, Character Voicing)
- The performance art of providing voices for characters, narration, and other spoken content in media such as animation, audiobooks, games, and audio-described content. In accessible media production, …