Glossary

Searchable terminology from accessibility, web standards, and related fields.

89 results found in input methods.

Grasp Recognition
Technology that detects and interprets how a user holds, grips, or manipulates objects, typically through sensors in VR controllers or camera-based hand tracking. In VR accessibility, grasp recognitio…
Hand Tracking (Gesture Tracking, Hand Gesture Recognition)
A technology that detects and tracks the position, orientation, and movements of a user's hands and fingers without requiring physical controllers, typically using cameras and computer vision algorith…
Hands-Free Interaction (Hands-Free Computing, No-Hands Input, Hands-free, Hands-free Computing)
The ability to operate digital devices and interfaces without using the hands, typically through voice commands, eye tracking, head movements, foot controls, or brain-computer interfaces. Hands-free i…
Head Tracking (Head Movement Tracking, Head-Controlled Input, Head Tracker)
An assistive technology input method that translates natural head movements into computer cursor control or other input actions. Head tracking systems use cameras, infrared sensors, or depth sensors t…
Head-based Pointing (Head Tracking, Head Mouse, Head-controlled Input)
An alternative input method that allows users to control an on-screen cursor by moving their head, typically tracked via a camera, infrared sensor, or inertial measurement unit. Head-based pointing is…
Input Modality (Interaction Modality, Input Method)
A distinct channel or method through which a user provides input to a computing system, such as touch, voice, gesture, gaze, or keyboard interaction. In accessibility contexts, supporting multiple inp…
Input Rate (Keystroke Rate)
The speed at which a user can produce individual keystrokes or character inputs, typically measured in seconds per keystroke. Input rate varies dramatically across access methods: touch typists may ac…
Isometric Gesture (Isometric Contraction Gesture)
An isometric gesture is a gesture in which a person activates their muscles without producing visible movement — the body position remains static while muscle tension changes. This contrasts with isot…
Keyboard Navigation (Keyboard Access, Keyboard Operability)
The ability to use all features and functions of a website, application, or software using only the keyboard, without requiring a mouse or other pointing device. Keyboard navigation is essential for p…
Linear Scanning (Row-column scanning, Automatic scanning)
An input method for AAC devices and on-screen keyboards where selections are highlighted sequentially, typically row by row and then item by item, allowing users with severe motor impairments to selec…
Microswitch (Micro-switch, Assistive Switch)
A small, sensitive switch used in assistive technology that can be activated by minimal physical movement such as a light touch, head turn, or muscle contraction. Microswitches are used to provide env…
Mid-Air Gesture (In-Air Gesture, Free-Space Gesture)
A hand or arm movement performed in three-dimensional space, away from any surface, that is recognized by sensors as a command input. Mid-air gestures can be detected using cameras, depth sensors, or …
Midas Touch Problem (Midas Touch Effect)
The Midas Touch problem is a well-known challenge in gaze-based and dwell-time-based computer interfaces where everything the user looks at or pauses the cursor over is interpreted as a selection comm…
Motion Sensor (Motion Detection, Gesture Sensor)
A device that detects physical movement in its environment, often by tracking body position, joint angles, or gestures. In accessibility and assistive technology, motion sensors enable touchless inter…
Motor Imagery (MI, Mental Practice, Imagined Movement)
The mental rehearsal or imagination of physical movement without actual motor execution. In brain-computer interfaces, motor imagery typically involves imagining left-hand or right-hand movements, whi…
Multimodal Input (Multimodal Interaction, Multi-modal Input)
An interaction approach that allows users to communicate with computing devices or systems through multiple input channels — such as touch, voice, eye gaze, head movement, facial expressions, hand ges…
Multimodal Text Editing (Multimodal Editing)
A text editing approach that combines multiple input modalities—such as gestures, voice commands, and touch—to enable more efficient and accessible text correction. For users with disabilities, multim…
On-body Input (Skin-based Input, Body-based Interaction)
An interaction technique that uses the surface of the user's own body — typically the hand, arm, or other skin areas — as an input surface for controlling digital devices. On-body input is sensed thro…
Pen Input (Stylus Input, Pen-Based Input)
An input method using a pen or stylus to interact with a computing device, typically through direct manipulation on a touchscreen or digitizer. Pen input offers advantages for users with certain motor…
Perceptual User Interface (PUI, Natural User Interface)
A human-computer interaction paradigm that uses natural human capabilities such as vision, speech, gestures, and body movement as input modalities rather than relying on traditional devices like keybo…