Glossary

Searchable terminology from accessibility, web standards, and related fields.

126 results found in Interaction Design.

Active Exploration (User-Directed Exploration)
An interaction paradigm in non-visual interfaces where users physically control their navigation through information, discovering content by directing a pointer, stylus, or finger across a surface or …
Adaptive Disclosure (On-Demand Disclosure, Progressive Disclosure for Accessibility)
An interface design pattern in which supplementary accessibility content — summaries, keyphrase previews, navigation maps, alternative descriptions — is revealed only when the user requests it rather …
Adaptive Interface (Adaptive UI, Self-Adapting Interface)
A user interface that automatically adjusts its layout, content, or behavior based on user context, abilities, preferences, or device constraints without requiring explicit user configuration. Adaptiv…
Adaptive Interface (Adaptive User Interface, Self-Adapting Interface)
A user interface that automatically modifies its presentation, behaviour, or content based on detected user characteristics, capabilities, preferences, or environmental conditions. In accessibility, a…
Adaptive interface (Adaptive UI, Self-adapting interface)
A user interface that automatically adjusts its parameters — such as target sizes, input methods, timing, layout, or interaction modalities — in response to detected changes in the user's abilities, c…
Aftercare (Post-Interaction Care)
Reflective or supportive activity following an intimate, intense, or sensitive interaction, in which participants check in on each other's wellbeing, discuss the experience, and address any needs that…
Area Pointing (Point and Click, Mouse Pointing)
Area pointing is the conventional target-acquisition paradigm in graphical user interfaces, in which the user must move a cursor inside a confined two-dimensional target region and then execute a clic…
Asynchronous Control (Self-Paced Control, Asynchronous BCI)
A mode of interaction with a computer or assistive device where the user can issue commands at any time of their choosing, rather than being constrained to respond within system-defined time windows. …
Attention Tunneling (Visual Tunneling, Attentional Tunneling, Cognitive Tunneling)
A phenomenon in which a user concentrates so narrowly on a primary information source - typically a visual overlay, head-up display, or instrument - that they fail to notice relevant events, objects, …
Audio Feedback (Auditory Feedback, Sound Feedback)
Information conveyed to a user through sound in response to an action or event within a system. Audio feedback encompasses a wide range of techniques including earcons (short abstract sounds), auditor…
Audio-Based Interface (Audio Interface, Auditory Interface)
A computer interface that uses sound as the primary means of conveying information and supporting interaction, rather than visual display. Audio-based interfaces are essential for blind and visually i…
Audio-Tactile (Audio-Tactile Interaction, Audio-Haptic)
An interaction paradigm that combines tactile (touch-based) and auditory feedback to convey information. Audio-tactile systems pair physical surfaces, such as raised maps or 3D-printed models, with lo…
Aural Interaction (Auditory Interaction)
Aural interaction refers to human-computer interaction that takes place primarily through the auditory channel, encompassing both speech-based input/output and non-speech audio such as auditory icons,…
Barrier Pointing (Edge-Based Pointing)
An interaction technique for touch screens that uses the physical edges of a device as barriers to assist with target acquisition. When a target is placed near a screen edge, users can slide their fin…
Binary Selection (Binary Choice, Yes/No Selection)
An interaction method where users make choices between two options at each step, progressively narrowing down to their desired selection through a series of binary decisions. Binary selection is used …
Chairable (Chair-based interface, Wheelchair-integrated technology)
A design concept for input and output devices that are integrated directly into a wheelchair frame, enabling users to interact with assistive technology without requiring a separate smartphone, wearab…
Clarifying Question (Clarifying Questions, Counter-Question)
A clarifying question is a follow-up query posed by a system or interlocutor to resolve ambiguity, fill missing context, or confirm intent before acting on a user's request. In conversational interfac…
Click-Time Distribution (Timing Profile, Click Precision)
A statistical model of when a switch user activates their switch relative to a target timing event, used to characterize the precision and consistency of a user's motor control. In the Nomon interface…
Closed-loop Interaction (Closed-Loop Feedback, Perform-Assess-Adjust Cycle)
An interaction pattern in which a system continuously observes the user's action, evaluates it, and returns immediate feedback that shapes the next attempt, producing an iterative perform-assess-adjus…
Clutching (Clutch Mechanism, Clutch Gesture)
In gesture- and motion-based input systems, a mechanism that lets the user temporarily disengage the recogniser so that everyday, non-communicative movements — reaching, adjusting posture, gesturing s…