Glossary

Searchable terminology from accessibility, web standards, and related fields.

49 results found in User Experience.

Above the Fold (Above-the-fold, First Screen Content)
Content that is visible on a web page without requiring the user to scroll. The term originates from newspaper publishing where important headlines appeared above the physical fold of the paper. In di…
Access Friction (Accessibility Friction)
The effort, frustration, or barriers encountered when attempting to access technology, services, or environments. Access friction can range from minor inconveniences to complete exclusion and may resu…
Adaptive Disclosure (On-Demand Disclosure, Progressive Disclosure for Accessibility)
An interface design pattern in which supplementary accessibility content — summaries, keyphrase previews, navigation maps, alternative descriptions — is revealed only when the user requests it rather …
Adaptive Navigation (Adaptive Navigation Support)
A technique in which a system dynamically modifies the presentation of navigational elements (such as links, menus, or breadcrumbs) based on user characteristics, behaviour, or context. In accessibili…
Affective Congruency
The degree to which a system's sensory outputs, interactions, and feedback align emotionally with the user's current affective state and the emotional meaning the user attaches to the experience. Dist…
Age-Friendly Design (Design for Aging, Senior-Friendly Design)
An approach to designing products, services, and environments that accommodates the needs and capabilities of older adults, including those experiencing age-related changes in vision, hearing, cogniti…
Audience Modelling (Audience Modeling, User Modelling)
The practice of characterizing and formally describing distinct groups of users and their interaction characteristics to inform the design and evaluation of web interfaces. In accessibility, audience …
Automation Confusion
A phenomenon, well documented in human–automation literature and observed in partially automated video games, in which the user struggles to distinguish the outcomes of their own actions from those pe…
Avatar (Virtual Self, Digital Representation, Self-Avatar)
A graphical representation of a user within a virtual environment or digital platform. Avatars can range from simple icons to fully customizable 3D virtual humans that mirror user movements. In access…
Calibrated Trust (Appropriate Reliance, Trust Calibration)
An HCI and human-factors concept, articulated by Lee and See, describing the alignment between a user's trust in an automated or AI system and the system's actual capability in a given context: trusti…
Calibration-Free Interface (Zero-Shot Interface, Plug-and-Play Interface, Cross-User Model)
An input system that works for a new user without any per-user training or calibration data, typically by relying on models trained on large multi-user datasets that capture enough physiological and b…
Communicability
A quality property of interactive systems proposed by Semiotic Engineering theory, referring to the system's ability to effectively and efficiently convey to users the designer's communicative intenti…
Conceptual Model (Mental Model)
A user's internal understanding of how a system works, including what actions are possible, what the current state is, and what the consequences of actions will be. Conceptual models are critical in a…
Confidence Indicator (Confidence Score, Uncertainty Indicator)
An interface element that communicates how certain an AI or automated system is about a given output, helping users decide how much to trust the result. In accessibility tools for blind and low-vision…
Confirmation Message (Positive Feedback, On-track Feedback, Progress Confirmation)
A system message that reassures users they are performing a task correctly or are on the right path, as opposed to only providing error messages or corrective instructions. In assistive technology and…
Customization (User Customization)
Customization is the practice of allowing users to adapt a system's behaviour, output, or presentation to match their individual goals, preferences, and context. In accessibility, customization is ess…
Decision Confidence
A reframing of accessibility as whether a user can judge product suitability, transaction risk, and information trustworthiness well enough to act independently — introduced by Ryskeldiev et al. (2026…
Design Fixation (Fixation Effect)
A cognitive phenomenon in the design process where exposure to existing examples or initial solutions constrains creative thinking, causing designers to replicate or only minimally modify those exampl…
E-Commerce Accessibility (Accessible E-Commerce, Online Shopping Accessibility)
The degree to which online shopping experiences — product discovery, evaluation, checkout, fulfilment, customer support, and (on peer-to-peer platforms) selling — are usable by people with disabilitie…
Embodied Experience (Embodied Interaction, Embodiment (UX))
The dimension of user experience that arises from the body's sensory and kinaesthetic encounter with a system or environment — motion, vibration, balance, proprioception, ambient sound, and felt pace …