Glossary
Searchable terminology from accessibility, web standards, and related fields.
17 results found in Accessible Gaming.
- Aim Assist (Aim Assistance, Auto-Aim, Bullet Magnetism, Area Cursor)
- A category of input-assistance features in shooter games that help a player acquire or track targets, for example by enlarging the effective cursor area, bending projectile paths toward enemies, or sl…
- Automation Confusion
- A phenomenon, well documented in human–automation literature and observed in partially automated video games, in which the user struggles to distinguish the outcomes of their own actions from those pe…
- Challenge-Point Framework
- A motor-learning theory proposed by Guadagnoli and Lee (2004) which holds that learning is optimised when the difficulty of a task is appropriately matched to the learner's current skill level. Tasks …
- Co-Located Collaboration (Co-Located Cooperation)
- Co-located collaboration is the shared activity of people working or playing together while physically present in the same space, as distinct from remote or distributed collaboration. In HCI and acces…
- Co-Pilot Mode (Copilot Mode, Xbox Copilot)
- Co-Pilot Mode is an accessibility feature, introduced by Microsoft on Xbox in 2017 and since adopted elsewhere, that lets two controllers be combined so they act as a single logical controller driving…
- Copilot (Shared Control) (Gaming Copilot, Assistive Copilot)
- In shared-control video gaming, the copilot is the secondary actor who supports the pilot (the primary player, typically a person with a disability) by taking over game actions the pilot cannot perfor…
- Curse of Dimensionality (Accessibility)
- In an accessibility context, the practical barrier that arises when a player or user must coordinate a large number of distinct inputs simultaneously or in rapid succession — for example, moving, aimi…
- Handicapping (Handicap System, Player Balancing)
- A mechanism that asymmetrically adjusts game or contest conditions so competitors of differing ability have more equal chances to win or participate meaningfully. Long established in sports such as go…
- Human Cooperation (Accessibility) (Cooperative Shared Control)
- In the context of accessible gaming and assistive technology, human cooperation refers to arrangements in which a disabled user (the pilot) and another person (the copilot) jointly operate a single sy…
- PS5 Access Controller (PlayStation Access Controller, Access Controller)
- Sony's highly customisable controller for PlayStation 5, released in 2023 and designed for players with limited motor control. It has a flat disc layout with interchangeable button caps and analog sti…
- Pilot (Shared Control)
- In shared-control video gaming, the pilot is the primary player — usually a person with a disability — who drives the gameplay and makes strategic decisions, while delegating specific inaccessible inp…
- Rhythm-Action Game (Rhythm Game, Music Rhythm Game, Beat-Matching Game)
- A genre of video game in which players must make timed inputs (button presses, key strokes, or physical movements) synchronised with musical beats or rhythmic patterns. Popular examples include Dance …
- Rubber Banding (Rubber-Band AI, Catch-Up Mechanic)
- A handicapping technique, common in racing games, that dynamically adjusts the speed or performance of leading and trailing players to keep them close together. Traditional rubber banding operates by …
- Sandbagging
- The practice of deliberately underperforming in a competitive setting to obtain a more favourable handicap, ranking, or matchmaking placement, then exploiting that advantage in later matches. Sandbagg…
- Skill-Based Matchmaking (SBMM)
- An online matchmaking approach that attempts to pair competitors of similar demonstrated skill so that matches are appropriately challenging. SBMM is the dominant industry response to ability imbalanc…
- Xbox Adaptive Controller (XAC)
- A Microsoft-manufactured game controller designed for players with limited mobility. It provides a large flat-surface form factor with two oversized programmable buttons and 19 external 3.5 mm jacks p…
- Xbox Controller Assist (Xbox Copilot)
- A Microsoft software feature (formerly called Xbox Copilot) available on Xbox consoles and Windows PCs that links two physical controllers so they behave as a single controller — any input from either…