Glossary
Searchable terminology from accessibility, web standards, and related fields.
11 results found in Gaming.
- Cause and Effect Software (Cause and Effect Games, Contingency Learning Software)
- Simple interactive software designed for users with significant cognitive or motor disabilities, where any input (such as pressing a switch) produces an immediate sensory response (visual, auditory, o…
- Co-Pilot Mode (Copilot Mode, Xbox Copilot)
- Co-Pilot Mode is an accessibility feature, introduced by Microsoft on Xbox in 2017 and since adopted elsewhere, that lets two controllers be combined so they act as a single logical controller driving…
- Exergame (Exercise Game, Exergaming, Active Video Game)
- A video game that requires physical activity beyond traditional handheld controller manipulation, combining gaming with exercise. Exergames use motion sensors, cameras, balance boards, or other input …
- Exergames (Exertion games, Active video games, AVGs)
- Video games designed to require physical exertion — whole-body movement, resistance, or sustained aerobic activity — as the primary input modality. Exergames span consumer titles (e.g., Wii Fit, Ring …
- Game-Based Assessment (Gamified assessment, Serious-game assessment)
- The use of purpose-built games or playful interactive experiences to measure cognitive, behavioral, or skill-based constructs that would traditionally be assessed through structured tests or questionn…
- Location-Based Game (LBG, Location-Based Puzzle Game, LBPG, Pervasive Game)
- A location-based game (LBG) is a game whose gameplay depends on the player’s real-world physical location, typically determined via GPS, NFC, Bluetooth beacons, or QR codes. Examples include Geocachin…
- Playful Interaction (Playful design)
- A design stance that treats play — voluntary, intrinsically motivated, rule-structured activity — as a core property of interactive systems rather than a surface layer of rewards or points. Playful in…
- Playtesting (Play testing)
- A user-research method in game and interactive-system design in which representative users play an in-development game while researchers observe, collect think-aloud commentary, and conduct follow-up …
- Rhythm Game (Music Game, Music/Rhythm Game)
- A genre of video game in which players must perform actions — such as pressing buttons, tapping a screen, or moving a controller — in time with music or a rhythmic pattern. Popular examples include Gu…
- Rhythm-Action Game (Rhythm Game, Music Rhythm Game, Beat-Matching Game)
- A genre of video game in which players must make timed inputs (button presses, key strokes, or physical movements) synchronised with musical beats or rhythmic patterns. Popular examples include Dance …
- VRChat
- VRChat is a mainstream, user-generated social virtual reality platform where people gather as avatars in user-created 'worlds' that range from quiet scenic environments to busy public social hubs. Use…