Glossary

Searchable terminology from accessibility, web standards, and related fields.

11 results found in Gaming.

Cause and Effect Software (Cause and Effect Games, Contingency Learning Software)
Simple interactive software designed for users with significant cognitive or motor disabilities, where any input (such as pressing a switch) produces an immediate sensory response (visual, auditory, o…
Co-Pilot Mode (Copilot Mode, Xbox Copilot)
Co-Pilot Mode is an accessibility feature, introduced by Microsoft on Xbox in 2017 and since adopted elsewhere, that lets two controllers be combined so they act as a single logical controller driving…
Exergame (Exercise Game, Exergaming, Active Video Game)
A video game that requires physical activity beyond traditional handheld controller manipulation, combining gaming with exercise. Exergames use motion sensors, cameras, balance boards, or other input …
Exergames (Exertion games, Active video games, AVGs)
Video games designed to require physical exertion — whole-body movement, resistance, or sustained aerobic activity — as the primary input modality. Exergames span consumer titles (e.g., Wii Fit, Ring …
Game-Based Assessment (Gamified assessment, Serious-game assessment)
The use of purpose-built games or playful interactive experiences to measure cognitive, behavioral, or skill-based constructs that would traditionally be assessed through structured tests or questionn…
Location-Based Game (LBG, Location-Based Puzzle Game, LBPG, Pervasive Game)
A location-based game (LBG) is a game whose gameplay depends on the player’s real-world physical location, typically determined via GPS, NFC, Bluetooth beacons, or QR codes. Examples include Geocachin…
Playful Interaction (Playful design)
A design stance that treats play — voluntary, intrinsically motivated, rule-structured activity — as a core property of interactive systems rather than a surface layer of rewards or points. Playful in…
Playtesting (Play testing)
A user-research method in game and interactive-system design in which representative users play an in-development game while researchers observe, collect think-aloud commentary, and conduct follow-up …
Rhythm Game (Music Game, Music/Rhythm Game)
A genre of video game in which players must perform actions — such as pressing buttons, tapping a screen, or moving a controller — in time with music or a rhythmic pattern. Popular examples include Gu…
Rhythm-Action Game (Rhythm Game, Music Rhythm Game, Beat-Matching Game)
A genre of video game in which players must make timed inputs (button presses, key strokes, or physical movements) synchronised with musical beats or rhythmic patterns. Popular examples include Dance …
VRChat
VRChat is a mainstream, user-generated social virtual reality platform where people gather as avatars in user-created 'worlds' that range from quiet scenic environments to busy public social hubs. Use…