Game-Based Assessment

Also known as: Gamified assessment, Serious-game assessment

The use of purpose-built games or playful interactive experiences to measure cognitive, behavioral, or skill-based constructs that would traditionally be assessed through structured tests or questionnaires. Game-based assessments embed validated task parameters (e.g., stimulus-onset timing, Go/No-Go logic) inside narrative framings and child-friendly interactions in order to sustain engagement, reduce task abandonment, and minimize motor and comprehension confounds. In accessibility research, game-based assessment is a promising approach for measuring attention, executive function, and other abilities in autistic children, older adults with cognitive impairment, and other populations where traditional paradigms produce noisy or unusable data.