Glossary

Searchable terminology from accessibility, web standards, and related fields.

12 results found in Augmented Reality.

3D Reconstruction (Scene Reconstruction, 3D Scene Reconstruction)
The computer vision task of recovering the 3D structure of a scene - geometry, camera positions, and sometimes object trajectories - from one or more 2D images or video frames. Techniques range from c…
Attention Tunneling (Visual Tunneling, Attentional Tunneling, Cognitive Tunneling)
A phenomenon in which a user concentrates so narrowly on a primary information source - typically a visual overlay, head-up display, or instrument - that they fail to notice relevant events, objects, …
Audio Augmented Reality (Audio AR, Augmented Audio Reality, Audio-Augmented Environment)
The overlay of digital sound — synthesised speech, music, earcons, or spatialised audio cues — onto a user's perception of their real or virtual environment. Audio augmented reality can be head-worn (…
Gesture Interaction (Gesture-based interaction, Gestural interfaces)
An input modality in which users control digital systems through hand, arm, or body movements detected by cameras, depth sensors, IMUs, or wearable devices rather than through traditional keyboards, p…
Gorilla Arm (Gorilla-arm effect, Gorilla arm syndrome)
A well-documented ergonomic phenomenon in which sustained unsupported arm elevation — typical of mid-air touchscreen, vertical display, or extended reality (XR) gesture interaction — produces rapid sh…
Mobile AR (Smartphone AR, Handheld AR)
Augmented reality experiences delivered on commodity smartphones and tablets using the built-in camera, display, inertial sensors, and (increasingly) depth sensors, without specialized AR headsets. Mo…
Networked Minds Social Presence Inventory (Networked Minds Measure of Social Presence, NMSPI)
The Networked Minds Social Presence Inventory is a self-report questionnaire developed by Biocca, Harms and colleagues to measure social presence - the sense of 'being together' with another person - …
Proteus Effect
The Proteus Effect is a phenomenon, first described by Yee and Bailenson (2007), in which the appearance of a person's avatar influences how they think, behave and interact in virtual or augmented env…
Spatial Computing (Spatial interaction)
A paradigm of computing in which digital content is rendered and interacted with in three-dimensional physical space, typically via head-worn augmented or mixed reality devices (e.g., HoloLens, Magic …
Spatialization (Spatialisation, Audio Spatialization, 3D Audio Spatialization)
The process of rendering a sound so that it appears to originate from a specific location in three-dimensional space around the listener. Spatialization typically combines head-related transfer functi…
USDZ (Universal Scene Description Zip)
A 3D file format based on Pixar's Universal Scene Description (USD), packaged as a zip archive so a single file can carry meshes, textures, materials, and animations. USDZ is the default 3D asset form…
Visual-Inertial Odometry (VIO)
A computer vision technique that combines camera imagery with motion sensor data (accelerometer and gyroscope) to track a device's position and orientation in 3D space. In accessibility applications, …