Glossary

Searchable terminology from accessibility, web standards, and related fields.

10 results found in intervention.

Applied Behavioral Analysis (ABA, Behavioral Analysis, Behaviour Analysis)
Applied Behavioral Analysis (ABA) is a scientific approach to understanding and changing behavior through systematic observation, measurement, and evidence-based intervention. In accessibility and dis…
Applied Behavioural Analysis (ABA, Applied Behavior Analysis)
A therapeutic approach based on behaviorist principles that uses reinforcement and conditioning to modify behaviour, widely used with autistic children. ABA has become increasingly controversial withi…
Behavioral Intervention (Behavior Intervention, Applied Behavior Analysis, ABA)
A systematic approach to understanding and modifying behavior, most commonly applied to support children with autism, ADHD, and other neurodevelopmental conditions. Behavioral intervention uses eviden…
Digital Intervention (Digital Health Intervention, Technology-Based Intervention)
A health or behavioural support programme delivered through digital technology such as apps, games, or web platforms. Digital interventions for accessibility include cognitive training tools for peopl…
Discrete Trial Training (DTT, Discrete Trial Teaching, Discrete Trial Instruction)
A structured teaching method used primarily with autistic children in which skills are broken down into small, distinct components and taught through repeated, controlled trials. Each trial follows a …
Early Intervention (EI, Early Childhood Intervention)
Early intervention refers to services and supports provided to infants and young children (typically from birth to age six) who have developmental delays, disabilities, or conditions that place them a…
Errorless Learning (Errorless Teaching, Error-Free Learning)
Errorless learning is a teaching methodology that structures tasks so that learners are guided toward correct responses and prevented from making mistakes during the learning process. In accessible te…
Micro-Prompting (Step Prompting, Task Segmentation)
An assistive technology approach that breaks complex multi-step tasks into individual sub-steps, presenting each step one at a time to guide users through completion. Originally developed to support p…
Serious Game (Serious Games, Applied Game)
A game designed for a primary purpose beyond entertainment, such as education, training, health intervention, or cognitive rehabilitation. In accessibility and healthcare contexts, serious games are u…
Social Skills Training (SST, Social Skills Intervention)
A behavioral intervention approach that teaches interpersonal skills through instruction, modeling, rehearsal, and feedback. For individuals with autism spectrum disorder or social communication diffi…