From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

Authors
Danlin Zheng, Xiaoying Wei, Chao Liu, Quanyu Zhang, Jingling Zhang, Shihui Guo, Mingming Fan
Year
2026
Publication
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)
DOI
10.1145/3772318.3790452

Summary

Zheng and colleagues study how interactive-dance and generative-AI technologies can be designed around the needs of retired women dancers in China — a population estimated at over 100 million, for whom community dance is a major post-retirement practice but where stage production sits behind a wall of professional equipment, technical vocabulary, and age-related physical and digital-literacy barriers. The paper takes a two-workshop, research-probe approach. Workshop I (15 dancers, ages 51-67) is an exploratory, four-phase session combining questionnaire/interview, an introduction to a taxonomy of interactive dance (movement-, physiology-, or prop-driven inputs mapped to geometric, humanoid, or scene outputs), hands-on probes spanning all six cells of that taxonomy, and a co-design brainstorm over the participants' own past performance videos. From Workshop I the team extracts three design considerations — low-barrier entry, embodied movement-visual coupling, and creative ownership — and translates them into StageTailor, a two-step probe that pairs an LLM (Ernie Bot) expanding keyword input into a scene description, a text-to-video model (Haiper) rendering that scene as a backdrop, and a Kinect/IMU motion-capture layer that overlays motion-responsive visual effects. Workshop II (16 dancers, 52-67, seven returning) deploys StageTailor in a 100-minute hands-on evaluation with 5-point Likert ratings, observation, and semi-structured focus groups analysed via thematic analysis. The framing is explicitly age-sensitive creative AI mediation, drawing on participatory-design scholarship and the COM-B behaviour-change model (capability, opportunity, motivation) to argue that AI should scaffold rather than substitute for older dancers' embodied expertise.

Key Findings

Workshop I surfaced three persistent frustrations with current community-stage practice: backdrops are thematically disconnected from the dance (cited by 13 of 15 participants), dancers lack the time or technical skill to build appropriate visuals (N=8), and repeated use of the same backdrop over months produces fatigue and disengagement. Nearly all participants (N=14) preferred pre-designing visuals rather than improvising live because of the cognitive load of group synchrony. StageTailor in Workshop II achieved an overall satisfaction rating of 4.07/5. Keyword-based LLM input was strongly preferred to full-scene writing (usability 3.88/5, creativity-stimulation 4.00/5), with 14 of 16 participants choosing keywords and iterating a mean of 2.81 times per person. Generated videos produced high initial excitement (4+/5) but satisfaction dropped to 3.33/5 on close inspection as participants noticed compositional, temporal, and stylistic mismatches with their embodied vision (mean 3.25 refinements per group). Motion-responsive visual effects previewed at 4.0/5 but fell to 3.0/5 once composited, mainly because effects felt "pasted on" rather than integrated with the scene semantics. Despite these gaps, participants unanimously reported a role shift — explicitly described with phrases like "finally lets me create something that feels like mine" and "like performing somewhere professional, even with just our community's single screen" — and a willingness-to-participate-in-stage-creation score of 3.88/5. The authors distil eight design implications covering reflective keyword input, visual selectors for abstract attributes, multi-output reflection, emotion- and time-structured scaffolding, genre-aligned motion mapping, scene-grounded effects, visible authorship attribution, and collaborative/community-based co-creation.

Relevance to Practice

For accessibility practitioners, the paper is a useful reminder that "accessibility" extends beyond assistive technology for disability into age-sensitive creative tooling, where the relevant barriers are digital literacy, vocabulary, and cognitive load under group performance constraints rather than sensory or motor access. The concrete recommendations — low-barrier keyword input, galleries of example attributes (lighting presets, camera angles) instead of textual descriptions, multi-output "pick one" reflection, visible authorship attribution — transfer directly to other AIGC tools used by older adults or low-literacy populations. The COM-B framing gives designers a way to argue for AI as a mediator of capability rather than a replacement of expertise, which is relevant to any assistive AI context. Limitations worth noting: the sample is small (15 + 16), culturally specific to urban Chinese senior-university dance communities, short-term, and does not measure real-stage deployment, long-term creative outcomes, or the cost of AIGC usage at scale. The authors acknowledge that LLM and text-to-video complexity can exceed older dancers' cognitive load, suggesting future work on complexity-adjusting language models and visually-driven (not text-driven) refinement.