Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
9 results found tagged embodied interaction.
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LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation
LyreFlute is a sensor-equipped musical instrument paired with a 3D rhythm game that reframes at-home COPD (Chronic Obstructive Pulmonary Disease) breathing exercises as a culturally grounded, narrative-driven experience. The authors motivate the work…
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Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences
This CHI 2026 paper reports a three-year participatory co-design cycle with synaesthetes - people who involuntarily experience cross-sensory perceptions such as seeing colours when hearing music or feeling tactile sensations when reading letters. The…
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From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance
Zheng and colleagues study how interactive-dance and generative-AI technologies can be designed around the needs of retired women dancers in China — a population estimated at over 100 million, for whom community dance is a major post-retirement pract…
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From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality
Consumer VR is a visual-first medium, which in practice shuts out blind and low-vision (BLV) users. Tang and colleagues argue that existing accessible VR systems do help BLV users explore virtual environments (VEs), but they depend on head-mounted di…
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"It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has…
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Touching Movement: 3D Tactile Poses for Supporting Blind People in Learning Body Movements
Tanaka and colleagues investigate whether 3D-printed tactile models of whole-body poses can help blind learners acquire physical movements that are normally taught through visual demonstration. Verbal descriptions are notoriously inconsistent and str…
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Designing Embodied Musical Interaction for Children with Autism
This paper presents OSMoSIS (Observation of Social Motor Synchrony with an Interactive System), an interactive musical system designed to support embodied musical interaction for children with Autism Spectrum Conditions (ASC) during music therapy ses…
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Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality
This paper presents Embodied Exploration, a Virtual Reality system that allows wheelchair users to remotely assess the accessibility of unfamiliar physical environments by exploring high-fidelity digital replicas while embodied by personalized avatar…
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In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers
This paper explores how a multi-sensory artefact combining spatialised audio and haptic feedback can support contemporary dance learning for people who are blind or have low vision (BLV). The system uses a Vicon motion tracking system to compare the …