Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
25 results found tagged tangible interaction.
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LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation
LyreFlute is a sensor-equipped musical instrument paired with a 3D rhythm game that reframes at-home COPD (Chronic Obstructive Pulmonary Disease) breathing exercises as a culturally grounded, narrative-driven experience. The authors motivate the work…
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Demonstrating InteractiSense: An Interactive Tool for Supporting Social Engagement for Children with ASD
InteractiSense is a sensing-integrated tangible prototype paired with a cooperative serious game called Treasure Hunters, designed to support social engagement for children with autism spectrum disorder (ASD). The authors argue that ASD-related diffe…
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MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality
This CHI 2026 paper introduces MoveTogether, a mixed-reality (MR) co-op gameplay mechanic in which two co-located players jointly operate a single tracked physical prop that is virtually transformed inside a Meta Quest 3 MR scene (a ring, a trampolin…
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VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
Zhang and colleagues build and evaluate VR Calm Plus, a VR stress-regulation system that pairs an immersive Meta Quest 3 experience with a squeezable plush toy instrumented with two force-sensitive resistors (FSRs) and a wireless biosensing wristband…
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Remembering with Reminiscope: Codesigning with Generative AI for Reminiscence Among Older Adults
This CHI 2026 paper presents two linked studies investigating how generative AI can support reminiscence among older adults, both individually and in group settings. In Study 1, the authors conducted individual co-design sessions with 16 residents of…
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Not Seeing the Whole Picture: Challenges and Opportunities in Using AI for Co-Making Physical, DIY-AT for People with Visual Impairments
This CHI 2026 paper explores whether an LLM-based conversational agent can act as a co-making partner — not just a visual aid — when people with visual impairments (PVI) build their own physical assistive technology. The authors extended their prior …
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Do-It-Yourself AAC: Co-Designing User-Programmable AI Communication Tools with People with Aphasia
Lee and Valencia explore how people with aphasia (PWA) can become designers of their own AI-powered augmentative and alternative communication (AAC) tools rather than users of rigid, pre-built systems. The authors note that aphasia, a language disord…
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Context aware documenting for aphasics
This paper describes two student design projects aimed at creating tools for people with aphasia to document and share their everyday experiences. Aphasia, a communication impairment caused by brain damage (typically from stroke), affects about 0.3% …
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Touchplates: Low-Cost Tactile Overlays for Visually Impaired Touch Screen Users
This paper introduces touchplates — inexpensive, unpowered, customizable tactile overlays that can be placed on touch screens to provide physical guides and tactile feedback for blind and visually impaired users. Unlike prior approaches that either o…
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littleBits go LARGE: Making Electronics More Accessible to People with Learning Disabilities
This demo paper presents "littleBits go LARGE," a project that adapts littleBits electronic modules — small, magnetic snap-together electronic components designed to simplify electronics for general audiences — to make them more accessible to people …