Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
7 results found tagged mixed reality.
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When Audio Is Enough: Design-Tradeoffs in Multi-Story MR Navigation
This CHI '26 exploratory study asks when an augmented-reality navigation aid can rely on audio alone. The authors argue that visual-first MR interfaces impose extra cognitive load and attention tunneling in high-stakes, cognitively demanding settings…
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MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality
This CHI 2026 paper introduces MoveTogether, a mixed-reality (MR) co-op gameplay mechanic in which two co-located players jointly operate a single tracked physical prop that is virtually transformed inside a Meta Quest 3 MR scene (a ring, a trampolin…
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CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality
CIDER (Collaborative Interactive Dynamic Environments for eXtended Reality) is an XR platform designed to enable real-time remote collaboration by automatically replicating a physical environment as an interactive virtual space. The authors address a…
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Spotlights and Soundscapes: On the Design of Mixed Reality Auditory Environments for Persons with Visual Impairment
This paper explores the design of information-rich mixed reality (MR) auditory environments to help people with visual impairments form cognitive maps of unfamiliar indoor spaces. The research contrasts two approaches: soundscapes, where virtual obje…
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HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD)
This paper presents HoloLearn, a mixed reality application built for Microsoft HoloLens that aims to help people with neurodevelopmental disorders (NDD) learn to perform everyday domestic tasks and improve their autonomy. The system was designed coll…
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Looking Past Screens: Exploring Mixed Reality and Discreet AAC Devices
This paper challenges the dominance of tablet-based augmentative and alternative communication (AAC) devices by co-designing mixed reality (MR) and discreet assistive technologies with people living with aphasia following stroke. Current AAC devices …
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Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living
This paper investigates the feasibility of using co-located shared augmented reality (S-AR) to support low-vision therapist (LVT)-guided training for people with low vision. While virtual reality has shown promise for practicing orientation and mobil…