Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
23 results found tagged gesture interaction.
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Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts
This CHI 2026 paper reimagines gesture vocabularies for lightweight, everyday augmented reality (AR) glasses — the emerging category of optical see-through wearables (e.g., Snap Spectacles, Meta Orion, Ray-Ban Meta) that are entering consumer and wor…
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"It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has…
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A Tactile Windowing System for Blind Users
This paper from Technische Universität Dresden presents the Braille Window System (BWS), a windowing interface designed for a large planar tactile display — the BrailleDis9000, a touch-sensitive pin-matrix of 120 columns and 60 rows (7,200 pins). Sta…
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System-class Accessibility: The Architectural Support for Making a Whole System Usable by People with Disabilities
This article introduces the concept of "system-class accessibility" — the architectural support built into an operating system to make the entire platform usable by people with disabilities. Written by Chris Fleizach (who led the development of Voice…
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Move&Flick: Design and Evaluation of a Single-Finger and Eyes-Free Kana-Character Entry Method on Touch Screens
This demonstration paper presents Move&Flick, a Japanese Kana-character text entry method designed for visually impaired users on touchscreen devices. Standard touchscreen text entry for visually impaired people is burdensome: users must explore the …
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The Gest-Rest: A Pressure-Sensitive Chairable Input Pad for Power Wheelchair Armrests
This paper introduces the Gest-Rest, a pressure-sensitive input device designed to fit over a standard power wheelchair armrest, enabling users to perform touch and gesture interactions without needing to reach for or hold a separate device. The conc…
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Design of and Subjective Response to On-body Input for People with Visual Impairments
This paper investigates on-body input — using the skin as an input surface — as an alternative or complement to touchscreen interaction for people with visual impairments. Since blind users do not need the visual display of a mobile device, on-body i…
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Sequential Gestural Passcodes on Google Glass
This poster paper presents a prototype authentication system using Google Glass to help people with visual impairments access online accounts while protecting against shoulder surfing attacks. The author identifies two intersecting problems: blind us…
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Gesture-based Interaction for Individuals with Developmental Disabilities in India
This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disab…
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Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach
This poster paper explores the design space of wearable controllers that enable blind people to operate their smartphones more efficiently while on the go, without needing to directly interact with the phone's touchscreen. Blind people rely heavily o…