Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
21 results found tagged interaction design.
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Beyond Prompt-Following: Empowering Social Agency in Autistic Children through Narrative Framing
NarraSocial is a Unity-based virtual environment for autistic children aged 6–10 that reframes social-skills interventions away from the prompt-and-response loop characteristic of Applied Behavior Analysis (ABA) and most VR-based social skills traini…
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Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts
This CHI 2026 paper reimagines gesture vocabularies for lightweight, everyday augmented reality (AR) glasses — the emerging category of optical see-through wearables (e.g., Snap Spectacles, Meta Orion, Ray-Ban Meta) that are entering consumer and wor…
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How to design cognitively accessible digital design patterns for booking tickets: A participative study with Easy-to-Read users.
Sieghart and colleagues tackle a persistent gap in cognitive accessibility research: digital design patterns are almost never validated with Easy-to-Read (ETR) users — adults with intellectual disabilities who can read at a basic level. The paper rep…
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EyeDraw: A System for Drawing Pictures with Eye Movements
This paper presents EyeDraw, a software program that enables children with severe mobility impairments to draw pictures using only their eye movements tracked by an LC Technologies Eyegaze eye tracker. The system is designed to provide creative devel…
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Mouse Movements of Motion-Impaired Users: A Submovement Analysis
This paper presents a detailed submovement analysis of mouse cursor trajectories from six motion-impaired users (four with cerebral palsy of varying types — athetoid, athetoid with spasm, and general — and one with Friedrich's ataxia and tremor) and …
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Cursor Measures for Motion-Impaired Computer Users
This paper systematically analyses cursor movement patterns of motion-impaired computer users to understand the specific difficulties they face with point-and-click interactions in graphical user interfaces. The authors argue that existing cursor mea…
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Constructing Relational Diagrams in Audio: The Multiple Perspective Hierarchical Approach
This paper from Queen Mary, University of London presents a novel approach for constructing and manipulating relational diagrams — such as Entity-Relationship (ER) diagrams — through an audio-only interface. While previous research addressed non-visu…
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Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study
This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, t…
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Understanding Research Themes and Interactions at Scale within Blind and Low-vision Research in ACM and IEEE
This 46-page extended article builds on a 2023 ASSETS paper to provide a comprehensive, field-agnostic analysis of blind and low-vision (BLV) research published in ACM and IEEE venues between 2010 and 2022. Using a mixed-methods approach combining qu…
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Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach
This poster paper explores the design space of wearable controllers that enable blind people to operate their smartphones more efficiently while on the go, without needing to directly interact with the phone's touchscreen. Blind people rely heavily o…