Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
8 results found tagged stroke recovery.
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Building Care That Fits Its People: Insights from Social Media-Enabled Community-Based Rehabilitation in Thailand
This CHI 2026 paper reports on a six-month, multi-platform social media intervention for Community-Based Rehabilitation (CBR) of stroke patients in rural Chiang Mai, Thailand. The authors co-designed content with clinicians, Village Health Volunteers…
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Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes
This paper from Ithaca College describes a computer-based educational tool for occupational therapy (OT) students learning client evaluation techniques. The system uses a dialogue-based interface where students interact with a virtual client — a 3D c…
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A Novel Multi-Stage Approach to the Detection of Visuo-Spatial Neglect Based on the Analysis of Figure-Copying Tasks
This paper presents a computer-based technique for improving the detection of visuo-spatial neglect (VSN), a dysfunction typically caused by stroke that causes patients to fail to respond to stimuli on the opposite side of the visual field from the b…
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A Virtual Reality-Based Exercise Program for Stroke Rehabilitation
This paper from Rutgers University presents a PC-based desktop virtual reality system designed to rehabilitate hand function in stroke patients. Stroke is identified as the leading cause of adult disability, with 65% of the nearly four million stroke…
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Computer-Based Cognitive Prosthetics: Assistive Technology for the Treatment of Cognitive Disabilities
This paper presents over a decade of research and clinical work from the Institute for Cognitive Prosthetics on designing computer-based cognitive prosthetic (CBCP) systems for individuals with acquired cognitive disabilities from traumatic brain inj…
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Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study
This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, t…
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An Immersive Physical Therapy Game for Stroke Survivors
This demo paper presents an immersive 3D game system designed to gamify physical therapy exercises for stroke survivors, enabling home-based rehabilitation that is both more engaging and capable of recording therapy progress. Stroke is identified as …
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"An Old Bastard in Bright Orange Satin!": Zuzenna's Aphasia Diary: And Lessons Learned from DIY Augmentative and Alternative Communication
This paper presents a four-month qualitative study of Zuzenna, a stroke survivor living with aphasia in North London, and her self-made DIY communication diary that serves as an augmentative and alternative communication (AAC) device. Against a backd…