Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
22 results found tagged gesture recognition.
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LaboSignes: an Interactive French Sign Language Recognition Interface
LaboSignes is a web-based interactive French Sign Language (LSF) recognition system aimed at search-by-sign, addressing the fact that most online resources, including bilingual dictionaries and news sites, are navigable only through written French, w…
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Open, Accurate, and Calibration-Free Muscle-Computer Interfaces
Eddy and colleagues tackle one of the long-standing barriers to practical muscle-computer interfaces (MCIs): that accurate, cross-user gesture recognition from forearm EMG has historically required either per-user calibration or access to closed data…
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Giving Meaning to Movements: Challenges and Opportunities in Expanding Communication by Pairing Unaided AAC with Speech Generated Messages
Kabir and colleagues tackle a long-standing split in Augmentative and Alternative Communication (AAC): aided AAC — speech-generating devices, symbol boards, tablet apps — produces standardised, intelligible output but is slow, visually demanding, and…
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DiG-Net: Enhancing Human–Robot Interaction through Hyper-Range Dynamic Gesture Recognition in Assistive Robotics
DiG-Net (Distance-aware Gesture Network) addresses a fundamental limitation in gesture-controlled assistive robotics: existing dynamic gesture recognition systems work reliably only within about seven metres of the camera, severely constraining their…
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The Intelligent Voice-Interactive Interface
Schmandt and Hulteen describe the 'Put That There' system built at MIT's Architecture Machine Group (the precursor to the Media Lab), one of the earliest working implementations of a conversational, multimodal human–computer interface. Seated in a ch…
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American Sign Language Recognition in Game Development for Deaf Children
This paper presents CopyCat, an educational computer game that uses gesture recognition technology to help young deaf children (ages 6-11) practice American Sign Language (ASL) skills. The project addresses a critical language development challenge: …
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The Use of Gestures in Multimodal Input
This paper from the University of Cambridge describes the development and evaluation of a prototype multimodal input system designed for users with motion impairments, for whom standard keyboard and mouse arrangements are often unusable. The system c…
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A Generic Direct-Manipulation 3D-Auditory Environment for Hierarchical Navigation in Non-Visual Interaction
This paper presents a generic, reusable 3D-auditory environment designed to support hierarchical navigation in non-visual user interfaces. The authors address a significant gap in assistive technology development: while 3D audio had been used in a fe…
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A Gesture Recognition Architecture for Sign Language
This paper from LIMSI-CNRS in France presents a gesture recognition architecture specifically designed for sign languages, grounded in a detailed linguistic analysis of French Sign Language (LSF). The key insight is that sign languages differ fundame…
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Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study
This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, t…