Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
15 results found tagged Kinect.
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Toward 3D Scene Understanding via Audio-description: Kinect-iPad Fusion for the Visually Impaired
This demonstration paper presents a computer-vision-based framework that combines a Microsoft Kinect 3D depth sensor with an iPad touchscreen to enable visually impaired users to understand the spatial layout of indoor scenes through audio. The syste…
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Kinerehab: A Kinect-based System for Physical Rehabilitation — A Pilot Study for Young Adults with Motor Disabilities
This paper presents Kinerehab, a Kinect-based intelligent rehabilitation system designed to assist young adults with motor disabilities in performing physical therapy exercises. Developed in collaboration with physical therapists at the Kaohsiung Cou…
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Face Tracking User Interfaces Using Vision-Based Consumer Devices
This short paper investigates the design and implementation of face tracking user interfaces built with consumer-grade vision and depth-sensing devices, specifically the Microsoft Kinect. The research addresses the needs of users who cannot effective…
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Kinempt: A Kinect-Based Prompting System to Transition Autonomously Through Vocational Tasks for Individuals with Cognitive Impairments
This short paper presents Kinempt (a portmanteau of "kinetic" and "prompt"), a Kinect-based task prompting system designed to help individuals with cognitive impairments perform vocational tasks independently. The research is motivated by the fact th…
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Detecting the Hand-Mouthing Behavior of Children with Intellectual Disability Using Kinect Imaging Technology
This short paper presents a system that uses Microsoft Kinect depth-sensing technology to automatically detect hand-mouthing behavior in children with severe intellectual disabilities. Hand-mouthing — the repetitive placement of fingers into the mout…
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Wheelchair-Based Game Design for Older Adults
This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportuni…
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Collaborative Music Application for Visually Impaired People with Tangible Objects on Table
This short paper presents a collaborative music composition application designed to enable visually impaired and sighted people to work together on equal ground. The system uses a tabletop tangible interface inspired by Reactable, where physical obje…
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Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise
This paper presents Eyes-Free Yoga, an exergame built on the Microsoft Kinect that teaches six yoga poses to people who are blind or low vision using entirely auditory feedback. Research shows that people with visual impairments are more likely to be…
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Motion History to Improve Communication and Switch Access for People with Severe and Multiple Disabilities
This demo paper presents the application of Motion History — a computer vision technique that visualises a user's movement history as a heat map — to support communication and switch access for people with severe and multiple disabilities. The system…
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An Immersive Physical Therapy Game for Stroke Survivors
This demo paper presents an immersive 3D game system designed to gamify physical therapy exercises for stroke survivors, enabling home-based rehabilitation that is both more engaging and capable of recording therapy progress. Stroke is identified as …