Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
10 results found tagged wheelchair.
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Beyond the Manual: Mapping Peer-Generated Content about Wheelchair Care and Adaptation on YouTube
This CHI 2026 paper presents a content analysis of 290 YouTube videos (from 194 unique channels, 8,629 initial results narrowed via inclusion/exclusion) and 800 sampled comments from a total 10,781 harvested, examining how wheelchair users and their …
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Sensation Augmentation to Relieve Pressure Sore Formation in Wheelchair Users
This paper presents SoreStop, an Arduino-based sensory augmentation device designed to prevent pressure sore formation in wheelchair users with spinal cord injuries. Pressure sores (decubitus ulcers) are a major cause of injury and death among patien…
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Wheelchair-Based Game Design for Older Adults
This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportuni…
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How Power Wheelchair Users Choose Computing Devices
This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two…
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"But, I don't take steps": Examining the Inaccessibility of Fitness Trackers for Wheelchair Athletes
This paper investigates why wheelchair athletes show low adoption of wearable fitness trackers despite interest in tracking physical activity. The authors interviewed five wheelchair athletes (participating in hand cycling, rugby, basketball, and ten…
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Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball
This paper investigates the current use and future potential of wearable fitness technologies for stamina and fatigue management in wheelchair basketball — a team sport originally created for paraplegic athletes that now includes people with a range …
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From Information Seeking to Empowerment: Using Large Language Model Chatbot in Supporting Wheelchair Life in Low Resource Settings
This paper explores the deployment of Wheelpedia, a WhatsApp chatbot powered by GPT-4, as a design probe to support wheelchair users and professionals in Nigeria and Kenya over a two-month period. The WHO estimates that approximately 80 million peopl…
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Designing Wheelchair-Based Movement Games
This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a c…
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The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests
This paper introduces the Gest-Rest Family, a suite of gesture-based input devices designed to fit over standard power wheelchair armrests, enabling users with upper body motor impairments to interact with computing devices without needing to reach f…
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SeaHare: An omnidirectional electric wheelchair integrating independent, remote and shared control modalities
This paper presents SeaHare, an omnidirectional electric wheelchair that integrates three control paradigms — independent, remote, and shared — within a single platform, enabling direct comparison of how different control modes affect the experience …