Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
11 results found tagged physical accessibility.
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How Power Wheelchair Users Choose Computing Devices
This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two…
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"It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes
This qualitative study investigates how people with low vision experience and navigate surface level changes — stairs, curbs, and other depth transitions — in built environments. Using contextual inquiry, the researchers observed and interviewed 14 p…
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A Crowdsourcing Platform for the Construction of Accessibility Maps
This highly cited paper (69 citations) from IBM Research Brazil presents a comprehensive crowdsourcing platform for constructing outdoor accessibility maps through two complementary data collection approaches. The first, IBM Citizen Sensing, is an ac…
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Citizen Sensing for Collaborative Construction of Accessibility Maps
This demo paper presents IBM Sidewalks, a mobile application developed by IBM Research Brazil that enables citizens to collaboratively report physical accessibility issues in urban environments through crowdsourcing. The application is part of IBM's …
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Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication
This demonstration paper presents two complementary systems designed to make inaccessible physical interfaces usable by blind people: VizLens and Facade. The research addresses a fundamental and long-standing accessibility problem — the vast majority…
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Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System)
This paper presents ReAcTS (Real-world Accessibility Transaction System), a smartphone application designed to enable senior citizen volunteers to collaboratively assess and share real-world physical accessibility conditions in their local communitie…
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Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports
This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to…
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Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance
This University of Washington study makes two key contributions to understanding how age and motor ability affect computer input performance: a large open dataset of mouse and touchscreen input traces from over 700 participants, and a summary analysi…
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Bring Environments to People – A Case Study of Virtual Tours in Accessibility Assessment for People with Limited Mobility
This study presents the first user research with people with limited mobility on using virtual tours — 3D digital replicas of physical environments captured with 360-degree cameras and depth sensors — to remotely assess the accessibility of indoor sp…
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Case Study: In-the-Field Accessibility Information Collection Using Gamification
This study introduces and evaluates a crowdsourcing platform designed to collect real-world accessibility information for constructing accessibility maps that support people with mobility disabilities. Accessibility maps are critical for safe navigat…