Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
46 results found tagged user study.
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Are You Comfortable Sharing It?: Leveraging Image Obfuscation Techniques to Enhance Sharing Privacy for Blind and Visually Impaired Users
This CHI 2026 paper addresses a privacy gap in how blind and visually impaired (BVI) users share photos: because they cannot visually inspect what they capture, images routinely contain sensitive or inappropriate content (identifiable people, nudity,…
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Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People
Collins and colleagues present the first empirical user study of an AI-powered 'sighted guide' for blind and low-vision (BLV) users in social virtual reality. Social VR platforms like VRChat (40,000 concurrent players) are largely inaccessible: they …
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How to design cognitively accessible digital design patterns for booking tickets: A participative study with Easy-to-Read users.
Sieghart and colleagues tackle a persistent gap in cognitive accessibility research: digital design patterns are almost never validated with Easy-to-Read (ETR) users — adults with intellectual disabilities who can read at a basic level. The paper rep…
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Improving Low-Vision Chart Accessibility via On-Cursor Visual Context
Charts remain largely inaccessible to Low-Vision Individuals (LVI) because reading them requires holding both fine-grained data details and the broader visual context — axes, legend, grid lines, overview — in view at the same time, a task that magnif…
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Toward Integrating AI Chat and Search: A User-Centered Perspective across Age Groups
This paper investigates how younger adults (25 participants, mean age 27) and older adults (22 participants, mean age 56) use AI chat (ChatGPT) and traditional search (Google Search) together to retrieve information. The research is framed around Vis…
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Eye Gaze Behaviour and Comprehension of Colour Commentary and Gameplay Captions of Live Fast-Paced Sports for Deaf and Hard of Hearing Television Viewers
This ACM TACCESS study evaluates a novel captioning approach for live fast-paced sports broadcasting: 'Reduced Captioning' that displays only the colour commentary (opinions, context, analysis) and omits the verbatim play-by-play narration. The autho…
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Cognitively Motivated Features for Readability Assessment
Feng, Elhadad, and Huenerfauth (2009) develop and evaluate an automatic readability-assessment tool targeted specifically at adults with intellectual disabilities (ID) — people in the 'mild' category (IQ 55-70), who comprise roughly 3% of the U.S. po…
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Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens
Froehlich, Wobbrock and Kane propose barrier pointing: a set of stylus-based target acquisition techniques that exploit the raised physical edge of a mobile touch screen to stabilise input for users with motor impairments. Standard touch-screen tappi…
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Sketching Images Eyes-Free: A Grid-Based Dynamic Drawing Tool for the Blind
This paper presents IC2D (Integrated Communication 2 Draw), a keyboard-operated drawing tool that enables blind users to create and explore graphical images using a grid-based auditory interface. The system divides the screen into a 3x3 grid mapped t…
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Voice over Workplace (VoWP): Voice Navigation in a Complex Business GUI
This paper explores the design of voice navigation interfaces for complex business GUIs, specifically SAP Workplace, to support physically disabled users who cannot use a mouse or keyboard. The authors conducted two user studies examining the fundame…