Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
10 results found tagged simulation.
-
Equipping designers by simulating the effects of visual and hearing impairments
This short Assets '07 demonstration paper from the Cambridge Engineering Design Centre describes a software simulator built to help designers — especially product and communications designers, not just web designers — understand the effects of common…
-
Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes
This paper from Ithaca College describes a computer-based educational tool for occupational therapy (OT) students learning client evaluation techniques. The system uses a dialogue-based interface where students interact with a virtual client — a 3D c…
-
"So That's What You See": Building Understanding with Personalized Simulations of Colour Vision Deficiency
This paper presents a personalized colour vision deficiency (CVD) simulation method that shows people with normal colour vision what a specific individual with CVD actually sees, rather than relying on generic models. Existing simulation tools like V…
-
The Blind Driver Challenge: Steering Using Haptic Cues
This paper presents a haptic steering interface that enables blind individuals to steer a vehicle on a track using vibrotactile cues, addressing the National Federation of the Blind's 2004 "Blind Driver Challenge." While self-driving vehicles could t…
-
Real-Time Mobile Personalized Simulations of Impaired Colour Vision
This paper extends personalized simulations of Impaired Colour Vision (ICV) to work in real time on mobile devices, enabling people with typical colour vision to see the world through the camera as someone with ICV would perceive it. At least 5% of t…
-
Simulation of Motor Impairment in Head-Controlled Pointer Fitts' Law Task
This poster paper proposes simulating motor impairments in a head-controlled mouse pointer system (Camera Mouse) to address the challenge that participants with motor impairments are not always available for accessibility research or software develop…
-
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces
This paper investigates whether gaze-contingent tunnel vision simulation can serve as a reliable tool within the design cycle for accessible web interfaces, enabling sighted developers to experience and evaluate prototypes under simulated visual fiel…
-
Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports
This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to…
-
MABLESim: A Simulation Framework for Studying Accessibility Challenges for People with Disabilities within Indoor Environments
This paper introduces MABLESim (Mapping for Accessible BuiLt Environments Simulator), a Unity-based simulation framework designed to study how people with disabilities navigate indoor spaces. The authors address a fundamental research gap: while phys…
-
Simulating HCI for Special Needs
This paper describes the development of a simulator designed to model human-computer interaction for users with physical disabilities, addressing a significant gap in HCI research. The author argues that existing HCI models such as the GOMS family (K…