Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
10 results found tagged extended reality.
-
"We need a vision first": Speculating Deaf-Centered Immersive Classrooms
Huffman and colleagues at Gallaudet University present an all-Deaf-authored speculative design study that asks not how extended-reality (XR) classrooms can be retrofitted for Deaf students, but what XR classrooms should look like when Deaf teachers l…
-
AI4XR: AI in Extended Reality for 3D Scene Editing and Accessibility Design
This CHI '26 Doctoral Consortium paper summarises Junlong Chen's PhD research at the University of Cambridge on integrating AI — specifically large language models (LLMs) and vision-language models (VLMs) — into extended reality (XR) workflows. The r…
-
When Assistive Technologies become Provocations: Unpacking Access in HCI practices using Crip Technoscience, Mouth Interfaces, and XR
This CHI 2026 paper reframes assistive technology as political provocation rather than technical fix. Developed in long-term collaboration with two disabled artists - Eric Desrosiers (muscular dystrophy) and Christian Bayerlein (spinal muscular atrop…
-
How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
This study is the first systematic evaluation of how well existing 3D accessibility (a11y) guidelines transfer to extended reality (XR) development in industry. The authors conducted 25 semi-structured interviews (1.5–3 hours each) with XR practition…
-
ExNovo: A user interface that supports novices without encumbering experts
ExNovo is a novel hierarchical tree menu interface designed to bridge the long-standing divide between graphical user interfaces (GUIs) and keyboard hotkeys. Traditional GUIs scaffold novice users by making command options visible, but their reliance…
-
Synergy of Artificial Intelligence and Extended Reality in Patient-focused Health and Well-Being Applications—A Systematic Review
This systematic review, conducted by researchers at Northwestern University's Feinberg School of Medicine, maps the landscape of applications that combine artificial intelligence and extended reality (XR) for direct patient health and well-being outc…
-
CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality
CIDER (Collaborative Interactive Dynamic Environments for eXtended Reality) is an XR platform designed to enable real-time remote collaboration by automatically replicating a physical environment as an interactive virtual space. The authors address a…
-
Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content
This paper explores how sign language interpretation can be effectively presented in virtual reality 360-degree (VR360) three-degrees-of-freedom video content. The research addresses a significant gap: while VR accessibility guidelines exist for subt…
-
XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality
This paper addresses a largely unexplored challenge in music accessibility: enabling visually impaired musicians to simultaneously read sheet music and play keyboard instruments. While assistive technologies for visually impaired musicians exist—incl…
-
Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment
This paper presents the first co-design study developing and evaluating smart glasses as an assistive platform for adults with cerebral visual impairment (CVI). CVI is set to become the leading cause of vision impairment, yet it remains dramatically …