Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
4 results found tagged immersive media.
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SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard-of-Hearing Users
This paper presents SoundVizVR, a Unity plugin that visualizes sound information in virtual reality environments for Deaf or Hard-of-hearing (DHH) users. Sounds in VR provide critical spatial cues, interaction feedback, and ambient information that c…
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Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content
This paper explores how sign language interpretation can be effectively presented in virtual reality 360-degree (VR360) three-degrees-of-freedom video content. The research addresses a significant gap: while VR accessibility guidelines exist for subt…
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Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation
This paper investigates how to make 360-degree videos accessible to blind and low vision (BLV) users while preserving their immersive nature — a challenge that goes well beyond simply adding traditional audio description (AD). The researchers conduct…
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Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions
This paper develops a conceptual framework for omnidirectional audio description (AD) designed to make musical performances in virtual reality accessible to blind and low-vision (BLV) users. Traditional AD — a monaural narration track describing visu…