Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
87 results found tagged STEM accessibility.
-
Tactile Graphics with a Voice Demonstration
This demonstration paper presents Tactile Graphics with a Voice (TGV), a system that makes labels on tactile graphics accessible to blind and low vision users who do not read Braille. STEM textbooks are filled with images — from parabolas to cell dia…
-
Multimodal Trajectory Playback for Teaching Shape Information and Trajectories to Visually Impaired Computer Users
This research investigates how haptic (force-feedback) and audio trajectory playback can teach shapes and gestures to blind and visually impaired computer users. The fundamental challenge addressed is that spatial information—shapes, diagrams, graphs…
-
Guiding Novice Web Workers in Making Image Descriptions Using Templates
This study compares two approaches for using non-expert crowdworkers to create accessible descriptions of STEM images (charts, graphs, diagrams) for people who are blind or have print-reading disabilities. The researchers tested Free-Response Image D…
-
Multimodal Perception of Histological Images for Persons Who Are Blind or Visually Impaired
This research addresses a critical barrier preventing blind or visually impaired (BVI) students and scientists from participating in STEM laboratory work: the inability to perceive real-time visual scientific data from instruments like light microsco…
-
Exploring Auditory Graphing Software in the Classroom: The Effect of Auditory Graphs on the Classroom Environment
This study examines the real-world deployment of GNIE (Graph and Number line Input and Exploration), an auditory graphing software developed by Georgia Tech's Sonification Lab, in a middle school math classroom at the Georgia Academy for the Blind ov…
-
Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics
This paper presents comprehensive design guidelines for creating accessible graphics on touchscreen devices using vibration and audio feedback for people with visual impairments. Drawing on over eight years of research, the authors address a critical…
-
Mathematical Content Browsing for Print-disabled Readers Based on Virtual-world Exploration and Audio-visual Sensory Substitution
This research addresses a critical accessibility gap: mathematical equations in PDF documents are largely inaccessible to blind and visually impaired readers. While standards like MathML exist for encoding accessible mathematics, most scientific and …
-
An Accessible Blocks Language: Work in Progress
This demonstration paper presents Pseudospatial Blocks (PB), a nonvisual blocks programming language designed to make block-based coding environments accessible to blind learners. Block languages like Scratch, Snap, MIT App Inventor, and Microsoft Bl…
-
Tangibles + Programming + Audio Stories = Fun
This poster introduces Story Blocks, a tangible programming toolkit designed to make block-based programming accessible to blind and visually impaired users. Block-based programming languages like Scratch and Blockly are popular tools for teaching ch…
-
A Demo of Talkit++: Interacting with 3D Printed Models Using an iOS Device
This Cornell Tech demo presents Talkit++, an iOS application that adds interactive multimedia labels to 3D printed tactile models for visually impaired students. Teachers of the visually impaired (TVIs) increasingly use 3D printers to create tactile …