Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
6 results found tagged sign language avatar.
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TESSA, a System to Aid Communication with Deaf People
This paper describes TESSA (Text and Sign Support Assistant), an experimental system developed collaboratively by the University of East Anglia, the Royal National Institute for Deaf People, and Televirtual Ltd. to facilitate communication between de…
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The Development of Language Processing Support for the ViSiCAST Project
This paper from the University of East Anglia describes early work on the ViSiCAST project (Virtual Signing, Animation, Capture, Storage and Transmission), a 3-year EU-funded initiative to provide improved access to services for Deaf citizens through…
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Assessing the Deaf User Perspective on Sign Language Avatars
This paper investigates Deaf community attitudes toward sign language avatars — virtual characters that perform sign language — through focus groups and a large-scale online study. Sign language avatars have the potential to make written content acce…
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Manual Evaluation of Synthesised Sign Language Avatars
This poster paper evaluates whether adding emotional facial expressions to sign language avatars improves their comprehension and naturalness for Irish Sign Language (ISL) users. Sign languages convey emotion and prosody primarily through non-manual …
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APSIS4all: Personalisation as a Strategy to Ensure Accessibility and Enhance User Experience of Public Digital Terminals
This paper presents the APSIS4all project, a European Commission-funded initiative that uses personalisation to make Public Digital Terminals (PDTs) — specifically ATMs and Ticket Vending Machines (TVMs) — accessible to people with disabilities, olde…
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Regression Analysis of Demographic and Technology-Experience Factors Influencing Acceptance of Sign Language Animation
This paper investigates how deaf participants' demographic backgrounds and technology experience influence their evaluation scores when assessing sign language animation systems, revealing that participant characteristics — not just animation quality…