Glossary
Searchable terminology from accessibility, web standards, and related fields.
37 results found in Inclusion.
- Non-Participation
- In Wenger's Communities of Practice framework, the active (rather than merely absent) relationships people have with a community they do not fully join. Wenger identifies four forms: compromise (stepp…
- Open access (OA, Open access publishing)
- A publishing model that makes scholarly research freely available to anyone online, removing subscription paywalls that traditionally restrict access to academic journals. While open access has signif…
- Plain language (Plain English, Easy read, Simple language)
- A communication approach that uses clear, concise, and well-organised writing designed to be understood the first time it is read. Plain language avoids jargon, complex sentence structures, and ambigu…
- Quantified Self (Self-Tracking, Personal Informatics, Lifelogging)
- The practice of using technology to systematically track and analyse data about one's own body, health, behaviour, and daily activities. Common tools include fitness trackers, smartwatches, heart rate…
- Reading accessibility (Readable content, Text accessibility)
- The design of written content and reading interfaces to be usable by people with diverse literacy levels, cognitive abilities, language backgrounds, and sensory capabilities. Reading accessibility enc…
- Recreational Accessibility (Leisure Accessibility)
- The design and provision of recreational activities, spaces, and experiences that are inclusive of people with disabilities. Recreational accessibility extends beyond basic physical access to encompas…
- Recreational Exploration (Wandering exploration, Exploratory navigation, Open-ended exploration)
- Movement through an environment driven by interest, curiosity, or enjoyment rather than by a fixed destination — for example wandering a museum, browsing a shopping mall, or exploring a neighbourhood.…
- STEM accessibility (Accessible STEM education)
- The practice of making science, technology, engineering, and mathematics education and activities accessible to people with disabilities. STEM fields present particular accessibility challenges becaus…
- Selective disclosure (Contextual disclosure, Situational disclosure)
- The practice of revealing disability identity to specific people or in specific contexts while keeping it private in others, based on a continuous assessment of safety, trust, relevance, and potential…
- Self-presentation (Impression management, Identity management)
- The process by which individuals control how they are perceived by others, selecting which aspects of their identity to reveal, emphasise, or conceal in different social contexts. For people with invi…
- Social accessibility (Social model of access)
- An approach to accessibility that recognises the role of social interactions, human help, and community practices in enabling access for people with disabilities, rather than focusing solely on techno…
- Social media accessibility (Accessible social media)
- The design and implementation of social media platforms and content to be usable by people with disabilities, encompassing both platform-level accessibility (screen reader compatibility, keyboard navi…
- Tech support for older adults (Senior tech support, Elder tech assistance)
- The provision of guidance, troubleshooting, and learning resources to help older adults use digital technologies effectively. Research identifies two key dimensions: self-reliant support (online tutor…
- Third place
- A sociological concept coined by Ray Oldenburg describing informal social gathering spaces beyond the home (first place) and workplace (second place), such as cafes, parks, community centers, or clubs…
- Transit accessibility (Public transportation accessibility, Accessible transit)
- The degree to which public transportation systems — including buses, trains, subways, and associated infrastructure like stops, stations, and information systems — are usable by people with disabiliti…
- Version segregation (Parallel versions, Separate accessible version)
- A design practice in which a separate, simplified, or modified version of a product, game, or platform is created specifically for disabled users rather than making the main version accessible. While …
- Window Shopping (Recreational window-shopping, Browsing)
- The casual practice of looking at shops, displays, or goods without a specific purchase in mind — social activity valued for its own sake as much as for any eventual transaction. Accessibility researc…