Glossary

Searchable terminology from accessibility, web standards, and related fields.

27 results found in Participatory Design.

Bidirectional Learning
A principle in community-based and participatory design research in which knowledge flows in both directions between researchers/designers and community members, rather than researchers extracting dat…
Bodystorming (Embodied Brainstorming)
A participatory design method where participants physically act out scenarios, interactions, or use cases using their bodies rather than paper prototypes or verbal descriptions. In accessibility resea…
Boundary Object
A concept introduced by Star and Griesemer (1989) for artefacts, documents, or concepts that are flexible enough to be used across different communities of practice while retaining a recognisable iden…
Citizen Science (Community Science, Participatory Science)
Citizen science is a research approach that engages non-expert members of the public in collecting, processing, or analyzing scientific data, often through purpose-built interactive tools and platform…
Co-design (Co-creation, Cooperative Design)
A design methodology where end users actively participate as partners throughout the design process, contributing their expertise and lived experience to shape solutions. In co-design, researchers and…
Design Informant (Informant Design)
A participatory design role in which users contribute to the design process by providing input, preferences, and feedback, but the researcher retains responsibility for interpreting this data and maki…
Disability-Led Design (Disability-Led)
A design practice in which people with disabilities are not consultants, test subjects, or "users" but the authors, directors, and decision-makers shaping the work. Disability-led projects invert the …
Embodied Sketching
Embodied sketching is a participatory design method in which participants and designers physically act out interaction ideas with their bodies, props, and the surrounding space rather than only sketch…
Ethic of Care (Care Ethics, Feminist Ethics of Care)
A moral and methodological framework, rooted in feminist philosophy, that centers relationships, responsibility, and responsiveness to the needs of others rather than abstract principles or transactio…
Ethnographic Study (Ethnography, Ethnographic Research)
A qualitative research methodology originating in anthropology that involves prolonged, immersive observation of people in their natural environments to understand their behaviours, practices, and soc…
Experience-Based Co-Design (EBCD)
A participatory methodology originally developed in UK health services research that treats people's lived experience - their 'emotional touch-points' of confusion, frustration, or insight - as the co…
Future Workshop
A participatory research method developed by Jungk and Mullert in 1987 that supports collective reflection and idea generation about possible futures. A Future Workshop typically unfolds in phases: cr…
Hackability
A methodology and design philosophy for encouraging DIY assistive technology development in which disabled people, allies, and professionals collaboratively hack, adapt, and remix existing objects int…
Leadership of the Most Affected
A core principle of disability-justice organising that positions people most directly affected by a problem — those with the most at stake and the most lived expertise — as the leaders of work aimed a…
Legitimate Peripheral Participation (LPP)
A concept from Jean Lave and Etienne Wenger's situated-learning theory describing how newcomers join a community of practice by first participating in peripheral, lower-stakes activities and gradually…
Non-Participation
In Wenger's Communities of Practice framework, the active (rather than merely absent) relationships people have with a community they do not fully join. Wenger identifies four forms: compromise (stepp…
Online Focus Group (Virtual Focus Group, Remote Focus Group)
A qualitative research method in which a group of participants discusses a topic through an online platform rather than meeting in person. Online focus groups are particularly valuable for accessibili…
PICTIVE (Plastic Interface for Collaborative Technology Initiatives through Video Exploration)
PICTIVE is a participatory paper-prototyping technique introduced by Michael Muller at CHI 1991, in which end users and designers jointly build low-fidelity interface prototypes using pre-cut paper UI…
Participatory Captioning
A framework proposed by Nguyen et al. (2026) that characterises social media video captioning as a collaborative, community-sustained infrastructure co-produced by viewers, creators, and platforms — r…
Participatory Design (Co-Design, Cooperative Design, PD)
A design methodology that actively involves end users as partners in the design process rather than passive subjects of user testing. In accessibility contexts, participatory design is particularly im…