Glossary

Searchable terminology from accessibility, web standards, and related fields.

19 results found in design theory.

Anthropomorphism (Humanization, Anthropomorphization)
The attribution of human characteristics, emotions, intentions, or behaviors to non-human entities such as technology, animals, or objects. In assistive technology and conversational AI design, anthro…
Boundary Object
A concept introduced by Star and Griesemer (1989) for artefacts, documents, or concepts that are flexible enough to be used across different communities of practice while retaining a recognisable iden…
Causal Listening
A mode of listening, identified by composer and theorist Pierre Schaeffer, in which the listener focuses on identifying the source or cause of a sound — for example, hearing crumpling paper and recogn…
Communicational Accessibility (Communicative Accessibility)
An approach to accessible design that goes beyond providing access to raw content (content accessibility) to preserving the designer's intended communicative strategy across all modalities and for all…
Critical Technical Practice (CTP)
A research stance, articulated by Philip Agre in 1997, in which technologists reflect critically on the assumptions built into their own systems while continuing to build. Critical technical practice …
Design Fiction (Speculative Fiction, Diegetic Prototype)
A design research practice that creates fictional but plausible artifacts, scenarios, or narratives set in imagined futures to provoke discussion, surface assumptions, and explore the social and ethic…
Design Justice
A framework that centers the perspectives of people who are most impacted by design decisions, ensuring that design processes, practices, and outcomes distribute benefits and burdens equitably. Coined…
Distributed Cognition (DCog)
A theoretical framework developed by Edwin Hutchins that views cognitive processes as distributed across individuals, artifacts, and the environment rather than confined to a single mind. In accessibi…
Editorial Enunciation (Visual Enunciation)
A semiotic concept describing how the visual layout and organisation of an interface communicates meaning beyond the content it contains. Editorial enunciation encompasses the spatial arrangement, siz…
Emotional Design
A framework developed by Don Norman describing how people evaluate and form attachments to products through three cognitive levels: visceral (immediate sensory and aesthetic responses), behavioral (fu…
Gulf of Execution
A concept from Don Norman's theory of action describing the gap between a user's intention and the actions available to achieve that goal through an interface. When the gulf of execution is large, use…
Implicit User (Model User, Implied User)
A concept from semiotic engineering describing the hypothetical user that a designer envisions when creating an interface — encompassing assumptions about the user's behaviour, experience, competence,…
Semantic Listening
A mode of listening, identified by composer and theorist Pierre Schaeffer, in which the listener focuses on decoding a coded audio signal to arrive at its intended message — for example, understanding…
Semiotic Engineering (Semiotics of HCI)
A theoretical framework developed by Clarisse Siqueira de Souza that views human-computer interaction as a form of designer-to-user communication mediated by the interface. In this model, the interfac…
Slow Design
Slow design is a design philosophy that emphasizes thoughtful, reflective, and sustained engagement over efficiency and speed. Inspired by the slow food movement, it values deeper contemplation, longe…
Sociotechnical Identity
The aspect of personal identity that is constructed and expressed through the technologies a person uses. In assistive technology research, sociotechnical identity refers to how AT serves as a vehicle…
Speculative Design (Design Fiction, Critical Design)
A design approach that uses conceptual proposals and provocative artifacts to explore possible futures, challenge assumptions, and stimulate debate rather than solve immediate practical problems. In a…
Tactile Semiotics
The study and theory of how meaning is communicated through touch, drawing on broader semiotic principles that every media channel has rules or encodings for conveying meaning. Tactile semiotics exami…
Wicked Problem
A problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. Wicked problems resist traditional problem-sol…