Glossary
Searchable terminology from accessibility, web standards, and related fields.
16 results found in accessible design.
- Ability-Based Design (ABD)
- A design paradigm for accessible technology introduced by Jacob Wobbrock and colleagues that emphasizes adapting systems to meet users' abilities rather than requiring users to adapt to systems. Abili…
- Accessibility Persona (Disability Persona, Inclusive Persona)
- A detailed, realistic description of a hypothetical user with specific disabilities, assistive technology configurations, and usage contexts, used during design and evaluation to help teams consider a…
- Accessible Content Creation (Accessible Authoring)
- The design of tools, workflows, and processes that enable people with disabilities to create original content — including visual illustrations, documents, presentations, and multimedia — independently…
- Blocks4All
- An accessible touchscreen-based block-based programming environment designed for students with visual impairments. Blocks4All enables drag-and-drop-like programming interactions on touchscreen devices…
- Code Jumper (Project Torino)
- An accessible physical programming toolkit originally developed by Microsoft Research (under the name Project Torino) that uses tangible pods connected by cables to teach programming concepts to child…
- Communicational Accessibility (Communicative Accessibility)
- An approach to accessible design that goes beyond providing access to raw content (content accessibility) to preserving the designer's intended communicative strategy across all modalities and for all…
- Device Independence (Device-Independent Design, Input Agnostic Design)
- A web design principle that ensures content and functionality are accessible regardless of the input device or interaction method used to access them. Device-independent design avoids assumptions abou…
- End-User Customization (User Customization, Personalisation)
- The ability for users to modify the presentation or behaviour of a digital interface according to their individual preferences and needs. In accessibility, end-user customization is particularly impor…
- Holistic Accessibility (Holistic Approach to Accessibility)
- Holistic accessibility is an approach that considers web accessibility not as an isolated technical concern but as one factor within a broader context including usability, user experience, audience ch…
- OM Principle (Object Model Principle)
- A design principle for accessible digital content stating that any digital object is made more accessible by using the application's designated object model for that content rather than visual workaro…
- Quorum (Quorum Programming Language)
- An evidence-based programming language designed with accessibility as a core principle, making it usable by people with and without visual impairments. Quorum provides audio input and output, screen r…
- Shift-Left Accessibility (Early-Stage Accessibility, Accessibility by Design)
- An approach to software development that moves accessibility considerations earlier in the development lifecycle — from testing and remediation phases to requirements gathering and design phases. The …
- Social Accessibility
- A design paradigm introduced by Shinohara and colleagues emphasizing that assistive technologies must be designed for the social worlds they will be used within, not just for functional task completio…
- Swift Playgrounds (Apple Swift Playgrounds)
- A hybrid block-based and text-based programming environment developed by Apple for iPad and Mac that teaches coding using the Swift programming language. Swift Playgrounds is notable in the accessibil…
- Tangible Programming (Physical Programming, Tangible Coding, Tactile Programming)
- A programming approach that uses physical objects — such as blocks, cards, or robots — that users can manipulate with their hands to create programs, rather than typing code or dragging on-screen elem…
- Tile-Based Interface (Tile-Based Interaction)
- An interaction paradigm that represents spatial content as a grid of discrete, navigable tiles rather than a continuous coordinate plane. In accessible design contexts, tile-based interfaces provide b…