Glossary

Searchable terminology from accessibility, web standards, and related fields.

37 results found in Inclusion.

Ableist microaggression (Disability microaggression, Casual ableism)
A subtle, often unintentional comment, question, or behavior that communicates hostile, derogatory, or negative assumptions about disability. Examples include unsolicited compliments on "bravery" for …
Aesthetic Experience (Aesthetic Need, Aesthetic Accessibility)
The emotional, sensory, and imaginative enjoyment people derive from environments, art, media, and everyday scenes - distinct from functional or task-oriented information. Aesthetic accessibility argu…
Allyship (Accessibility Allyship, Disability Allyship)
The practice of non-disabled people (or people without a specific disability) actively supporting disabled colleagues by advocating for accessibility, following accommodation norms, and helping identi…
Audio game (Audiogame, Sound-based game, Accessible game)
A digital game designed to be played primarily or entirely through audio, without requiring visual information. Audio games use spatial sound, earcons, music, voice narration, and other auditory cues …
Brave Space
A community or environment where people are encouraged to step outside their comfort zones, approach their limits, and try new things while being supported by those around them — as opposed to a "safe…
Broadening Participation in Computing (BPC)
A term of art, promoted heavily by the U.S. National Science Foundation and professional societies such as ACM, referring to concerted efforts to increase the participation of groups that are historic…
Civic Participation (Civic Engagement)
Civic participation encompasses the activities through which individuals engage in the democratic process and public life, including voting, attending public meetings, contacting elected officials, an…
Cultural Mediator (Museum Mediator, Cultural Facilitator)
A professional who facilitates meaningful engagement between cultural institutions (such as museums, galleries, or heritage sites) and visitors, particularly those from diverse or marginalised backgro…
Digital literacy (Digital competence, Technology literacy)
The ability to find, evaluate, use, create, and communicate information using digital technologies, encompassing both technical skills (operating devices, using software) and critical thinking (evalua…
Disability disclosure (Self-disclosure)
The process by which a person with a disability chooses to reveal information about their condition to others, whether in the workplace, social settings, or digital environments. Disclosure decisions …
Functional Classification (Sport Classification, Player Classification)
A system used in adaptive and Paralympic sports to group athletes into categories based on their physical functional abilities rather than their specific medical diagnosis. In wheelchair basketball, p…
Global South accessibility (Accessibility in developing countries, Majority world accessibility)
The study and practice of accessibility in countries of the Global South (Africa, South and Southeast Asia, Latin America), where over 80% of people with disabilities live. Accessibility in these cont…
Inclusive avatar (Disability-representative avatar)
A digital self-representation in virtual environments that includes disability signifiers such as wheelchairs, prosthetics, hearing aids, canes, or visual metaphors for invisible conditions. Inclusive…
Information asymmetry (Information gap, Information lag)
In accessibility contexts, the unequal access to timely, relevant information experienced by disabled people compared to non-disabled peers, caused by inaccessible formats, platforms, and communicatio…
Interdependence (Relational autonomy)
A framework in disability studies that recognises all people — disabled and non-disabled — as fundamentally reliant on others and on social infrastructure, challenging the Western ideal of individual …
Invisible disability (Hidden disability, Non-visible disability, Non-apparent disability)
A disability that is not immediately apparent to others by observation, including conditions such as chronic pain, ADHD, autism, anxiety, depression, epilepsy, and many cognitive or neurological condi…
K-12 Education (K-12, Primary and Secondary Education, K through 12)
The span of publicly supported education from kindergarten through 12th grade (approximately ages 5-18), encompassing primary and secondary schooling. In accessibility contexts, K-12 education is a cr…
Misfitting
A concept from disability studies scholar Rosemarie Garland-Thomson describing the incongruent relationship between a body and its environment — when the world is not designed to accommodate a particu…
Mixed-Visual Group (Mixed visual ability group, Mixed-visual ability group)
A group whose members include both blind or low-vision and sighted participants. The term is used in accessibility research on group activities (museum tours, classrooms, family outings, workplace mee…
Multimodal redundancy (Redundant coding, Multi-sensory design)
A design principle in which the same information is conveyed through multiple sensory channels simultaneously — such as visual, tactile, auditory, and textual — so that users can access it through whi…