Glossary
Searchable terminology from accessibility, web standards, and related fields.
29 results found in community.
- Boundary Objects (Boundary Object)
- A concept from Star and Griesemer (1989) describing artifacts that are structured enough to be understood by different social worlds but flexible enough to be interpreted differently by each one, allo…
- Brave Space
- A community or environment where people are encouraged to step outside their comfort zones, approach their limits, and try new things while being supported by those around them — as opposed to a "safe…
- CODA (Child of Deaf Adults, Children of Deaf Adults)
- An acronym for Child of Deaf Adults, referring to a hearing person who was raised by one or more Deaf parents. CODAs typically grow up bilingual and bicultural, fluent in both a sign language and a sp…
- Civic Technology (Civic Tech, Civic Hacking)
- Technology developed by community members, advocacy groups, or volunteers to improve public services, increase government transparency, and address civic challenges. In accessibility, civic technology…
- Community Sourcing (Community-Driven Accessibility)
- An approach to creating accessible content by drawing on community members who have domain expertise or vested interest in the content, rather than relying on professional describers or general crowdw…
- Community of Practice (CoP)
- A group of people who share a common interest or concern and learn together through regular interaction, sharing knowledge, and collaborative problem-solving. In technology adoption contexts, communit…
- Community-Based Design (Community-Based Participatory Design, CBPD)
- A design approach that situates the design process within a specific community, engaging community members as active participants and co-creators rather than passive research subjects. Unlike lab-base…
- Community-sourcing (Community Sourcing, Community-contributed Data)
- A data collection approach where members of a specific community contribute information based on their direct experience and local knowledge, as distinct from general crowdsourcing which draws on anon…
- Connected Learning
- A culturally-embedded learning paradigm developed by Mizŭko Ito and colleagues that frames rich learning as emerging from interest-driven, peer-supported, and academically-oriented activities across a…
- Crowdsourced Accessibility (Crowdsourced Accessibility Auditing, Citizen-Sourced Accessibility)
- The practice of collecting accessibility information about physical or digital environments through contributions from large numbers of people, rather than relying solely on professional auditors. In …
- Crowdsourcing (Crowd-Sourced Data, Community Reporting)
- A method of collecting data, information, or contributions from a large number of people, typically via the internet, rather than relying on a single authoritative source. In accessibility contexts, c…
- Crowdsourcing
- The practice of gathering information, data, or contributions from a large group of distributed participants, typically via the internet. In accessibility, crowdsourcing platforms like Wheelmap and Ac…
- Cultural Mediator (Museum Mediator, Cultural Facilitator)
- A professional who facilitates meaningful engagement between cultural institutions (such as museums, galleries, or heritage sites) and visitors, particularly those from diverse or marginalised backgro…
- Deaf Community (Deaf World, Signing Community)
- A cultural and linguistic community of people who are Deaf or hard of hearing and who share a common language (typically a sign language), cultural values, traditions, and social norms. The Deaf commu…
- Dementia-Friendly (Dementia Friendly Community, Dementia Inclusive)
- An approach to designing environments, services, programs, and communities that are accessible, supportive, and inclusive of people living with dementia. A dementia-friendly community enables people w…
- Disability Culture (Crip Culture)
- Disability culture encompasses the shared experiences, values, art, language, humor, and traditions that have developed among people with disabilities as a distinct social group. It includes disabilit…
- Gamification (Games with a Purpose, GWAP)
- The application of game design elements — such as points, levels, leaderboards, and time challenges — to non-game tasks in order to increase engagement and motivation. In accessibility, gamification h…
- Hackathon (Accessibility Hackathon, Makeathon, ATHack)
- A time-limited event (typically hours to days) where participants collaborate intensively to design and build technology solutions, often as prototypes or proofs of concept. Accessibility hackathons s…
- Human Infrastructure
- A concept from ICT4D (Information and Communication Technologies for Development) research describing the complex web of people, social relationships, environments, and aspirations that shapes how tec…
- Hybrid Space (Blended Space, Hybrid Community Space)
- A community or program environment that combines both in-person and online elements, not necessarily simultaneously, to create a more accessible and inclusive experience. In accessibility contexts, hy…