Glossary
Searchable terminology from accessibility, web standards, and related fields.
8 results found in co-design.
- Co-Design (Co-creation, Cooperative Design)
- Co-design is a collaborative design approach that actively involves all stakeholders — including end users, domain experts, and designers — as equal partners in the design process. In accessibility wo…
- Embodied Ideation (Embodied Design Ideation)
- A design method that engages participants in generating ideas through physical movement, bodily interaction, and hands-on exploration rather than purely verbal or written communication. In accessibili…
- Empathy Simulation (Disability Simulation, Impairment Simulation)
- A design technique where non-disabled people temporarily simulate a disability experience — such as wearing a blindfold, using a wheelchair, or restricting hand movement — to develop empathy and under…
- Hackability
- A methodology and design philosophy for encouraging DIY assistive technology development in which disabled people, allies, and professionals collaboratively hack, adapt, and remix existing objects int…
- Hackathon (Accessibility Hackathon, Makeathon, ATHack)
- A time-limited event (typically hours to days) where participants collaborate intensively to design and build technology solutions, often as prototypes or proofs of concept. Accessibility hackathons s…
- Paper Prototyping (Lo-Fi Prototyping, Low-Fidelity Prototyping)
- A rapid design technique that uses paper, cardboard, and other simple materials to create tangible representations of product concepts before investing in digital or electronic implementation. Paper p…
- Students as Partners (SaP, Student Partnership)
- A sector-wide approach in higher education that elevates student voice by enabling students to have a collaborative, meaningful input into their university experience through a values-led approach. In…
- Tangible Design Language (Physical Design Language)
- An approach to design communication that uses physical objects, props, and prototypes to enable participants to express their needs, ideas, and preferences through hands-on interaction rather than abs…