Glossary

Searchable terminology from accessibility, web standards, and related fields.

27 results found in Design Methods.

Ability Heuristics
A set of nine accessibility-focused design heuristics — Adaptability, Equitable Experience, Flexible Task Completion, Efficiency and Effectiveness of User Action, Multiple Modalities, Understandable M…
Affinity Diagram (Affinity Diagramming, KJ Method)
A collaborative analysis method where team members organise large amounts of data — such as user research findings, design ideas, or usability issues — by writing individual items on sticky notes and …
Autobiographical Design
A design research method in which the designer systematically builds and lives with a system intended for their own use, then reflects on that long-term engagement as a source of design insight. Forma…
Bodystorming (Embodied Brainstorming)
A participatory design method where participants physically act out scenarios, interactions, or use cases using their bodies rather than paper prototypes or verbal descriptions. In accessibility resea…
Card Sorting (Card Sort)
A user research and information architecture method in which participants organise items (written on cards or displayed digitally) into groups that make sense to them, and may also label those groups.…
Co-Adaptive Design (Co-Adaptive Interaction, Mutual Adaptation)
A design approach where both the technology and its users adapt to each other over time through ongoing interaction. Rather than designing a fixed system that users must learn to operate, co-adaptive …
Co-design (Co-creation, Cooperative Design)
A design methodology where end users actively participate as partners throughout the design process, contributing their expertise and lived experience to shape solutions. In co-design, researchers and…
Community-Based Design (Community-Based Participatory Design, CBPD)
A design approach that situates the design process within a specific community, engaging community members as active participants and co-creators rather than passive research subjects. Unlike lab-base…
Cultural Probes (Design Probes, Probes)
A design research technique in which participants are given a kit of open-ended, often playful artefacts - such as disposable cameras, diaries, maps, or prompts - to document aspects of their daily li…
Disability-first Design (Disability-first Approach, Disability-centered Design)
A design and research methodology that positions disabled people as active contributors and decision-makers rather than passive subjects or end-users in technology development. In contrast to approach…
Embodied Sketching
Embodied sketching is a participatory design method in which participants and designers physically act out interaction ideas with their bodies, props, and the surrounding space rather than only sketch…
Empathy Simulation (Disability Simulation, Impairment Simulation)
A design technique where non-disabled people temporarily simulate a disability experience — such as wearing a blindfold, using a wheelchair, or restricting hand movement — to develop empathy and under…
Human-Centered AI (HCAI, Human-Centered Artificial Intelligence, HCXAI, Human-Centered Explainable AI)
Human-Centered AI (HCAI) is a design and research orientation that places human experience, context, agency, and values at the center of how AI systems are built and evaluated, rather than optimizing …
Improvisation (Design Improvisation, Research Improvisation)
In the context of accessibility research and design, improvisation refers to the practice of creatively adapting plans and methods in response to unexpected circumstances, defined as "a creative act c…
Low-Fidelity Prototype (Low-Fi Prototype, Lo-Fi Prototype, Paper Prototype)
A rough, inexpensive representation of a design - typically paper sketches, cardboard models, or wireframes - used early in the design process to explore concepts without investing in polished artefac…
Neuroinclusive Design (Neurodiverse Design, Neurodiversity-Affirming Design)
A design approach that explicitly accounts for the varied cognitive, sensory, and communication needs of neurodivergent individuals alongside neurotypical users. Neuroinclusive design goes beyond gene…
Paper Prototyping (Lo-Fi Prototyping, Low-Fidelity Prototyping)
A rapid design technique that uses paper, cardboard, and other simple materials to create tangible representations of product concepts before investing in digital or electronic implementation. Paper p…
Participatory Design (PD, Cooperative Design, Scandinavian Design)
A design approach originating in Scandinavian workplace democracy movements that emphasizes the direct involvement of people in the design of technologies and systems that affect them. Participatory d…
Participatory Speculative Design (PSD, Social Dreaming)
A design research approach that combines speculative design — imagining alternative futures and artifacts that do not yet exist — with participatory methods that position community members, particular…
Persona (User Persona, Design Persona)
A fictional but research-based representation of a user group that captures key characteristics, goals, motivations, and needs. In accessibility work, personas are used to represent the diverse experi…