Glossary

Searchable terminology from accessibility, web standards, and related fields.

26 results found in accessibility fundamentals.

Ability-Based Design (ABD)
A design philosophy that focuses on what users can do rather than what they cannot, adapting systems to leverage each individual's specific abilities. Instead of designing for a "typical" user and the…
Access Barriers (Barriers to Access)
Obstacles that prevent or impede disabled people from fully participating in activities, accessing services, or using technologies. Access barriers can be physical (inaccessible buildings), digital (w…
Access Conflict (Accessibility Conflict, Competing Access Needs)
A situation in which the accessibility requirements of one person conflict with or undermine the accessibility requirements of another person. For example, a student prone to migraines may need low li…
Accessible Design Methods (Inclusive Design Methods)
Design research methodologies that have been adapted or created to enable participation by people with disabilities, ensuring they can contribute as active co-creators rather than passive subjects. Tr…
Accessible Prototyping (Inclusive Prototyping)
The practice of adapting prototyping methods and materials to enable participation by people with disabilities, particularly in early-stage design activities. Accessible prototyping goes beyond simply…
Accommodations (Reasonable Accommodations, Workplace Accommodations)
Modifications or adjustments to environments, processes, or practices that enable disabled people to participate equally. In employment contexts, reasonable accommodations may include flexible schedul…
Age-Related Decline (Age-Related Impairment, Age-Related Changes)
The gradual reduction in physical, sensory, and cognitive abilities that occurs as part of the natural aging process. Age-related declines that affect technology use include reduced visual acuity (dif…
Assistive Technology (AT, Adaptive Technology)
Any device, software, equipment, or system that is used to increase, maintain, or improve the functional capabilities of people with disabilities. Assistive technology spans a broad range from low-tec…
BLV Users (Blind and Low Vision Users, BLV People)
People who are blind or have low vision, encompassing a spectrum of visual impairments from total blindness to varying degrees of remaining vision (light perception, tunnel vision, blurred vision, etc…
Complex Needs (Complex Access Needs, Complex Support Needs)
Complex needs refers to the situation where an individual requires support across multiple areas of functioning due to a combination of physical, sensory, cognitive, communication, or behavioral facto…
Confirmation Dialogue (Confirmation Dialog, Verification Prompt)
An interaction pattern where a system summarizes a proposed action and asks the user to confirm before executing it. In accessible calendar design and voice assistant interactions, confirmation dialog…
Cross-Platform Consistency (Platform Consistency, Multi-Platform Accessibility)
The quality of providing a consistent, reliable user experience across different devices, operating systems, and application versions. For blind and low vision users, cross-platform consistency is a f…
Daily Form (Daily Functioning Level)
The concept that a person's physical and cognitive capabilities can vary significantly from day to day due to chronic conditions, pain levels, fatigue, medication effects, sleep quality, and other fac…
Error Recovery (Error Correction, Error Handling)
The process and mechanisms by which users can identify, understand, and correct errors that occur during interaction with a system. In accessibility contexts, error recovery is particularly important …
Fatigue (Disability-Related Fatigue, Physical Fatigue)
A common symptom across many disabilities and chronic conditions characterized by persistent exhaustion that is disproportionate to activity level and not fully relieved by rest. In technology and VR …
High-Stakes Scenarios (Safety-Critical Scenarios)
Situations where errors in AI-generated information could lead to significant safety, health, financial, or social consequences. In the context of visual access technology for BLV users, high-stakes s…
Hybrid Interaction (Multimodal Hybrid Approach)
An interaction design approach that combines multiple input and output modalities, allowing users to switch between them based on task requirements, context, and personal preferences. In accessibility…
K-12 Education (K-12, Primary and Secondary Education, K through 12)
The span of publicly supported education from kindergarten through 12th grade (approximately ages 5-18), encompassing primary and secondary schooling. In accessibility contexts, K-12 education is a cr…
Multimodal Interaction (Multimodal Interface)
An interaction approach that combines multiple input and output modalities—such as voice, touch, keyboard, gestures, and visual/audio feedback—to support flexible, accessible user experiences. In acce…
Multimorbidity (Multiple Long-term Conditions, Co-occurring Conditions)
Multimorbidity is the presence of two or more chronic health conditions or long-term impairments in a single individual. It is especially prevalent among older adults and is a major factor in the comp…