Glossary

Searchable terminology from accessibility, web standards, and related fields.

840 results found in assistive technology.

Screen Reader Plugin (Add-on, Extension, Script, Add-in)
A small piece of software that extends or modifies the functionality of a screen reader. Plugins allow users to customize their screen reader experience, make partially accessible applications more us…
Screen Reader Rotor (VoiceOver Rotor, Rotor Control)
A virtual control in screen readers like VoiceOver that allows users to change navigation settings and access different options by performing a rotation gesture on the touchscreen. The rotor lets user…
Screen reader
An assistive technology application that converts digital text and interface elements into synthesized speech or braille output. Screen readers enable blind and low-vision users to interact with compu…
Screen-Free Editing (Screenless Editing, Eyes-Free Editing)
Text editing that does not require visual interaction with or physical contact with a device screen. Screen-free editing approaches use alternative input methods such as mid-air gestures, voice comman…
Screenless Interaction (Screen-Free Interaction, Displayless Interaction)
Interaction with digital systems that does not require a visual display, enabling users to operate devices while untethered from screens. For people who are blind, screenless interaction eliminates th…
See-Through Display (Optical See-Through Display, Transparent Display, OST Display)
A display technology that allows users to view digital content overlaid on the real world by projecting images onto a transparent or semi-transparent surface. Unlike opaque (occlusive) displays that b…
Seeing AI
A free AI-powered app developed by Microsoft for blind and low vision users that uses computer vision and AI to describe the visual world. Features include reading short text, documents, and handwriti…
Self-adapting user interface (Adaptive user interface, Adaptive UI)
A user interface that dynamically modifies its presentation, interaction modalities, or behaviour in response to changing conditions such as user capabilities, environmental factors, device characteri…
Semantic Compaction (Minspeak)
A method of encoding language for augmentative and alternative communication (AAC) that maps concepts onto sequences of multi-meaning icons. Each icon is deliberately ambiguous, and meaning is resolve…
Semantic Navigation (Semantic Navigation Framework, Structured Navigation)
An approach to organizing digital content into a meaningful hierarchical structure that users can navigate through logically ordered elements rather than by spatial position. In the context of accessi…
Sensory Aid (Sensory Assistive Device)
Assistive technologies that translate sensory inputs into alternative modalities to support people with sensory disabilities in the workplace and daily life. Examples include screen readers (visual to…
Sensory Substitution (Cross-Modal Substitution)
The use of one sensory modality to convey information typically perceived through another. For example, converting visual information into tactile or auditory signals for blind users, or representing …
Sensory augmentation (Sensory substitution system, Sensory augmentation technology)
Technology that provides information from one sensory channel through an alternative modality accessible to the user, such as converting visual scenes to audio descriptions for blind users or translat…
Sentence Prediction (Phrase Prediction, Utterance Prediction)
An AAC text entry acceleration technique that suggests complete sentences or phrases based on what the user has begun typing. Unlike word prediction which completes individual words, sentence predicti…
Serious Game (Serious Games, Applied Game)
A game designed for a primary purpose beyond entertainment, such as education, training, health intervention, or cognitive rehabilitation. In accessibility and healthcare contexts, serious games are u…
Shadow Speaking (Shadow Captioning, Respeaking)
A captioning technique where a trained human operator listens to live speech and repeats (or "respeaks") it clearly into a speech recognition system, which then generates real-time captions. The shado…
Shape Display (2.5D Shape Display, Pin Display, Tactile Shape Display)
A physical computing device consisting of a grid of motorised pins that can be raised and lowered to create dynamic tactile relief surfaces. Shape displays render digital 3D content as physical topogr…
Shape-changing Interface (Shape-changing haptic interface, Morphing interface)
A physical interface that conveys information by changing its own shape or physical orientation — for example, a servo-driven lever that rotates to point in a specific direction, a cube whose top half…
Shared Augmented Reality (S-AR, Co-Located AR, Collaborative AR)
An augmented reality setup in which multiple users share a spatially aligned view of virtual content anchored in the same physical environment. Each user wears a head-mounted display and can see and i…
Shared Control (Collaborative Control, Shared Autonomy)
An assistive technology design approach in which control over a system is dynamically distributed between a user with a disability and an assistant (human or automated), allowing each party to manage …