Glossary

Searchable terminology from accessibility, web standards, and related fields.

16 results found in educational technology.

Asynchronous Communication (Async Communication)
Communication that does not occur in real time, allowing participants to send and receive messages at different times. In educational and workplace contexts, examples include email, discussion forums,…
Blended Learning (B-Learning, Hybrid Learning, Mixed-Mode Learning)
An educational approach that combines online digital media and methods with traditional face-to-face classroom activities. Blended learning integrates the flexibility and self-pacing of e-learning wit…
Computer-Assisted Language Learning (CALL, Computer-Aided Language Learning)
Computer-Assisted Language Learning (CALL) refers to the use of computers and digital technology to support language education and pronunciation training. CALL systems often incorporate automatic spee…
Design-Based Research (DBR)
A collaborative, iterative research methodology used in education and human-computer interaction that develops theory and refines interventions through cycles of design, implementation, evaluation, an…
Distance Education (Distance Learning, Long Distance Education, Remote Education)
A mode of education in which learners and instructors are physically separated, with teaching and learning mediated through communication technologies rather than face-to-face contact. Distance educat…
E-Learning (Electronic Learning, eLearning, Online Learning)
Education and training delivered through digital technologies, primarily via the internet and computer-based platforms. E-learning encompasses a range of approaches from fully online courses to supple…
IMS AccessForAll (AccLIP, IMS Accessibility for LIP, AccessForAll)
A specification from IMS Global Learning Consortium that defines how to describe learner accessibility preferences and match them with appropriate learning resources. IMS AccessForAll extends the IMS …
Learning Design (IMS Learning Design, IMS LD)
A specification from IMS Global Learning Consortium (based on the Educational Modeling Language) that provides a framework for describing the structure and sequence of learning activities, roles, and …
Learning Object Metadata (LOM, IEEE LOM)
A data model used to describe learning resources, standardized by IEEE (IEEE 1484.12.1). Learning Object Metadata defines a set of elements organized into categories including general, lifecycle, tech…
Personalized Learning (Adaptive Learning, Individualized Instruction, Differentiated Instruction)
Personalized learning is an educational approach that tailors content, pace, and delivery method to each learner's individual needs, preferences, and abilities. In accessibility contexts, personalizat…
Self-Scaffolding
Self-scaffolding is a process in which learners independently create their own support structures to achieve objectives they would not have reached without that support. Unlike traditional scaffolding…
Study With Me (Study With Me Videos, SWM)
A genre of online video content, primarily on YouTube and Twitch, where creators film themselves studying or working, often incorporating Pomodoro-style timed sessions. Viewers watch these videos whil…
StudyStream
An online platform that provides virtual body doubling through a grid-based video interface simulating a study hall or library environment. Unlike one-on-one platforms like Focusmate, StudyStream disp…
Synchronous Communication (Real-Time Communication, Live Communication)
Communication that occurs in real time, requiring all participants to be present simultaneously. In digital contexts, this includes video conferencing, live chat, instant messaging, and real-time coll…
Video Modelling (Video Modeling, Video Self-Modelling)
Video modelling is a teaching strategy that uses video recordings to demonstrate desired behaviours, skills, or social interactions, which the viewer can then observe and imitate. In autism education,…
Virtual Learning Environment (VLE, Learning Management System, LMS, Online Learning Platform)
A web-based platform designed to support teaching and learning by providing tools for content delivery, communication, assessment, and course management. Virtual learning environments typically includ…