Glossary

Searchable terminology from accessibility, web standards, and related fields.

6 results found in gaming.

Accessible Gaming (Game Accessibility, Inclusive Gaming)
The design and development of video games and interactive entertainment that can be played by people with disabilities. Accessible gaming encompasses adaptable controls, audio-based gameplay, haptic f…
Diegetic Sound (In-Game Sound, In-World Sound)
Sound that originates from within the world of a game, film, or virtual environment—sounds that characters within that world could theoretically hear. In gaming and VR, diegetic sounds include environ…
Esports (Competitive Gaming, Electronic Sports, E-Sports)
Organised, competitive video-game play — typically involving tournaments, teams, audiences, and professional players. Esports has grown into a major global industry and a site of accessibility researc…
Game Accessibility Guidelines (GAG)
A community-maintained reference (gameaccessibilityguidelines.com) co-authored by game developers, academics, and specialists, organising recommendations for making video games more accessible across …
Gaming accessibility (Game accessibility, Accessible gaming)
The design and development of video games and gaming experiences that can be enjoyed by people with a wide range of abilities, including those with motor, sensory, cognitive, and communication disabil…
Player balancing (Dynamic difficulty adjustment, Skill balancing)
A game design technique that provides in-game advantages to lower-performing players, reducing performance disparities between competitors of different ability levels. In the context of accessibility,…