Glossary
Searchable terminology from accessibility, web standards, and related fields.
6 results found in gaming.
- Accessible Gaming (Game Accessibility, Inclusive Gaming)
- The design and development of video games and interactive entertainment that can be played by people with disabilities. Accessible gaming encompasses adaptable controls, audio-based gameplay, haptic f…
- Diegetic Sound (In-Game Sound, In-World Sound)
- Sound that originates from within the world of a game, film, or virtual environment—sounds that characters within that world could theoretically hear. In gaming and VR, diegetic sounds include environ…
- Esports (Competitive Gaming, Electronic Sports, E-Sports)
- Organised, competitive video-game play — typically involving tournaments, teams, audiences, and professional players. Esports has grown into a major global industry and a site of accessibility researc…
- Game Accessibility Guidelines (GAG)
- A community-maintained reference (gameaccessibilityguidelines.com) co-authored by game developers, academics, and specialists, organising recommendations for making video games more accessible across …
- Gaming accessibility (Game accessibility, Accessible gaming)
- The design and development of video games and gaming experiences that can be enjoyed by people with a wide range of abilities, including those with motor, sensory, cognitive, and communication disabil…
- Player balancing (Dynamic difficulty adjustment, Skill balancing)
- A game design technique that provides in-game advantages to lower-performing players, reducing performance disparities between competitors of different ability levels. In the context of accessibility,…