Glossary

Searchable terminology from accessibility, web standards, and related fields.

134 results found in inclusive design.

Privacy by Default (Privacy by Design, Default Privacy Settings)
Privacy by default is a design principle requiring that systems automatically protect user privacy without requiring users to take action. In accessibility contexts, this principle is particularly imp…
Privacy by Design (PbD)
A framework that embeds privacy protections into the design and architecture of systems and business practices from the outset, rather than adding them as afterthoughts. In the context of visual assis…
Problem-Solving Style (Problem-Solving Facets, GenderMag Facets)
Problem-solving style refers to the characteristic ways individuals approach technology-mediated problem-solving tasks. In inclusive design, particularly in the GenderMag method, problem-solving style…
Progressive Disability (Degenerative Condition, Progressive Condition)
A disability or condition that worsens over time, requiring adaptive strategies and technologies that can evolve with changing abilities. Progressive disabilities such as dementia, multiple sclerosis,…
Proxy stakeholder (Proxy informant, Proxy respondent)
In requirements engineering and participatory design, a proxy stakeholder is a person—such as a caregiver, support worker, family member, or healthcare professional—who actively mediates, interprets, …
Psychological Accessibility
A dimension of accessibility concerned with whether users find a product or service useful, appropriate, and satisfying, beyond being merely technically operable. Psychological accessibility addresses…
Queer Theory in HCI (Queering HCI, Queer Design)
The application of queer theory to human-computer interaction research and design, challenging heteronormative and binary assumptions embedded in technology. Queer theory in HCI questions how technolo…
Requirements engineering (RE, Requirements elicitation)
Requirements engineering (RE) is the systematic process of identifying, documenting, analysing, and managing the needs and constraints that a software system must satisfy. It encompasses elicitation t…
Reverse Inclusion
A design approach that begins with the lived experience and needs of a person with a disability and then expands the design outward to include broader social circles and communities. Reverse inclusion…
Science Communication (SciComm, Science Outreach)
The practice of informing, educating, and engaging public audiences about scientific topics and findings. Accessible science communication ensures that people with disabilities can participate fully i…
Sense of Agency (User Agency, Personal Agency)
The subjective experience of being in control of one's own actions and their effects on the external world. In accessible design, supporting sense of agency means ensuring users feel empowered to make…
Sighted Bias (Visual Bias, Ocularcentrism)
The tendency in technology design to privilege sighted ways of perceiving and understanding the world, often unconsciously centering visual sensibilities in interfaces, descriptions, and assessment cr…
Sighted-Centric Design (Vision-Centric Design)
Design approaches and practices that privilege sighted sensemaking and marginalize blind and non-visual ways of relating to the world. Sighted-centered design produces technologies, interfaces, and de…
Situational Disability (Situational Impairment, Situational Limitation, SIID)
A temporary reduction in ability caused by a person's environment or context rather than a permanent condition. Examples include difficulty reading a screen in bright sunlight (visual), being unable t…
Situational Disability (Situational Impairment, Contextual Disability)
A temporary limitation in ability caused by environmental circumstances rather than a permanent condition. Examples include being unable to read a screen in bright sunlight (visual), not hearing audio…
Situational Impairment (Situational Disability, Situationally-Induced Impairment)
A temporary reduction in a person's ability to interact with technology caused by their environment or context rather than a permanent condition. Examples include using a phone in bright sunlight (vis…
Slow Design
Slow design is a design philosophy that emphasizes thoughtful, reflective, and sustained engagement over efficiency and speed. Inspired by the slow food movement, it values deeper contemplation, longe…
Social Inclusion (Social Integration, Community Inclusion)
The process of ensuring that people with disabilities can fully participate in social, cultural, and community activities on an equal basis with others. Social inclusion goes beyond physical access to…
Social usability
The degree to which a technology supports positive social interactions and self-presentation for its users, particularly in contexts where technology use is visible to others. Social usability goes be…
Somatic Design (Soma-Centric Design, Body-Centric Design)
A design approach that prioritizes bodily experience, physical sensation, and embodied perception as primary channels for interaction and understanding. Somatic design shifts the focus from purely cog…