Glossary
Searchable terminology from accessibility, web standards, and related fields.
27 results found in participatory design.
- SWIM Method (Someone Who Isn't Me, SWIM Technique, SWIM Video Prompts)
- A participatory design technique where fictional characters ("someone who isn't me") are used in narrative scenarios to help co-designers envision and discuss technology concepts without the cognitive…
- Service Learning (Community-Based Learning)
- A teaching method that combines academic instruction with meaningful community service, allowing students to learn through hands-on participation that addresses real needs. In accessibility education,…
- Study Circle (Folkbildning, Learning Circle)
- A democratic, non-formal adult education method originating in Nordic countries where a small group of people meet regularly to discuss and learn about a specific topic. Unlike traditional classroom i…
- Surrogate Users (Proxy Users)
- Individuals who stand in for actual end users during design and evaluation processes, typically used when direct user involvement is impractical, ethically problematic, or insufficient. In accessibili…
- Tactile Ideation (Tactile Design Workshop, Non-Visual Ideation)
- A design methodology adapted for people with visual disabilities that replaces visual ideation techniques (such as sketching, post-it notes, and ideation cards) with tactile and auditory alternatives.…
- Theater in Design (Forum Theater, Design Theater)
- A participatory design technique using professional actors to portray users with disabilities or older adults, allowing design teams to engage with user needs without directly involving potentially fr…
- User Participation (User Involvement, Participatory Research, Co-production)
- The active involvement of end users in the design, development, and evaluation of products, services, or systems that affect them. In accessibility contexts, user participation means including people …