Glossary

Searchable terminology from accessibility, web standards, and related fields.

27 results found in participatory design.

SWIM Method (Someone Who Isn't Me, SWIM Technique, SWIM Video Prompts)
A participatory design technique where fictional characters ("someone who isn't me") are used in narrative scenarios to help co-designers envision and discuss technology concepts without the cognitive…
Service Learning (Community-Based Learning)
A teaching method that combines academic instruction with meaningful community service, allowing students to learn through hands-on participation that addresses real needs. In accessibility education,…
Study Circle (Folkbildning, Learning Circle)
A democratic, non-formal adult education method originating in Nordic countries where a small group of people meet regularly to discuss and learn about a specific topic. Unlike traditional classroom i…
Surrogate Users (Proxy Users)
Individuals who stand in for actual end users during design and evaluation processes, typically used when direct user involvement is impractical, ethically problematic, or insufficient. In accessibili…
Tactile Ideation (Tactile Design Workshop, Non-Visual Ideation)
A design methodology adapted for people with visual disabilities that replaces visual ideation techniques (such as sketching, post-it notes, and ideation cards) with tactile and auditory alternatives.…
Theater in Design (Forum Theater, Design Theater)
A participatory design technique using professional actors to portray users with disabilities or older adults, allowing design teams to engage with user needs without directly involving potentially fr…
User Participation (User Involvement, Participatory Research, Co-production)
The active involvement of end users in the design, development, and evaluation of products, services, or systems that affect them. In accessibility contexts, user participation means including people …