Glossary

Searchable terminology from accessibility, web standards, and related fields.

29 results found in blindness and low vision.

Age-Related Vision Loss (Age-Related Visual Impairment)
Vision impairment that occurs as a consequence of aging, representing the most common cause of blindness and low vision worldwide. Conditions include age-related macular degeneration, glaucoma, diabet…
Aural Eavesdropping (Audio Eavesdropping, Auditory Shoulder Surfing)
A security attack in which an unauthorized person overhears sensitive information such as passwords, PINs, or personal data being spoken aloud. This is a particular concern for people who are blind or…
Browsing Fatigue (Navigation Fatigue, Screen Reader Fatigue)
Physical and cognitive exhaustion experienced by users — particularly screen reader users and those with motor impairments — when navigating web content through repetitive, effortful interactions. For…
Cocktail Party Effect
The human ability to focus auditory attention on a single speaker or sound source while filtering out competing voices and background noise. Named after the experience of following one conversation at…
Congenital Blindness (Congenital Vision Loss)
Blindness or severe visual impairment present from birth or very early childhood, as opposed to acquired or adventitious blindness that develops later in life. The distinction is significant for acces…
Exercise Accessibility (Fitness Accessibility, Accessible Physical Activity)
The design of exercise environments, equipment, programs, and technologies to be usable by people with disabilities. Exercise accessibility encompasses both physical spaces (accessible gyms, adapted t…
Graphic Transcription (Image Transcription, Accessible Graphic Transcription)
The process of converting visual graphics (charts, maps, floor plans, diagrams) into formats accessible to blind and visually impaired users, such as tactile graphics, audio descriptions, or interacti…
Haptic Exploration (Tactile Exploration, Touch Exploration)
The process of acquiring spatial and object information through systematic touch and hand movements. Haptic exploration involves active manipulation and movement across surfaces to perceive shape, siz…
Haptic Glove (Data Glove, Tactile Glove, Wearable Haptic Device)
A wearable device worn on the hand that provides tactile feedback through vibration motors, piezoelectric actuators, pin arrays, or other mechanisms embedded in the fingers and palm. In accessibility …
Landmark (Navigation Landmark, Environmental Landmark)
A distinctive environmental feature used as a reference point during navigation and wayfinding. In Orientation and Mobility training for people with visual impairments, landmarks are categorized by th…
Last-Few-Meters Problem (Last 10 Meters Problem, Last Mile Problem (Navigation))
The navigation challenge that occurs when GPS or other positioning systems bring a person with a visual impairment to the general vicinity of their destination (typically within 5-10 meters) but canno…
Legally Blind (Legal Blindness)
A legal classification of visual impairment used to determine eligibility for government benefits, rehabilitation services, and disability accommodations. In the United States, legal blindness is defi…
Mathematical Accessibility (Math Accessibility, STEM Accessibility)
The practice of making mathematical notation, formulas, equations, and quantitative content accessible to people with disabilities, particularly blind and low-vision users. Mathematical notation poses…
Music Notation (Musical Notation, Sheet Music)
A system of written symbols used to represent musical sounds, including pitch, rhythm, dynamics, and other performance instructions. Standard visual music notation uses staff lines, notes, and other g…
NavCog (Navigational Cognitive Assistant)
A Bluetooth beacon-based navigation system developed at Carnegie Mellon University that provides indoor turn-by-turn navigation assistance and environmental information to blind and visually impaired …
Non-Visual Exploration (Non-Visual Interaction, Non-Visual Scanning)
The process by which blind or visually impaired people gather information about their physical environment, documents, or interfaces without relying on sight. Non-visual exploration combines multiple …
Non-Visual Interaction (Non-Visual Access, Non-Visual Interface)
Methods of interacting with computer systems and digital content without relying on visual display. Non-visual interaction encompasses screen reader output, speech interfaces, keyboard navigation with…
Nonvisual Accessibility (Non-Visual Access)
Nonvisual accessibility refers to approaches, strategies, and technologies that enable people who are blind or have low vision to access information and interact with digital and physical environments…
Nonvisual Interaction (Eyes-Free Interaction, Screenless Interaction)
Interaction with computing devices without relying on visual feedback, using alternative channels such as audio, tactile, or proprioceptive cues. Nonvisual interaction is essential for blind and low-v…
Opticon (Optical-to-Tactile Converter)
An early assistive technology device developed by Dr. James Bliss in the 1960s that converts printed text into a tactile vibrating pattern that can be read with the fingertip. The Opticon uses a small…