Glossary

Searchable terminology from accessibility, web standards, and related fields.

47 results found in mobile accessibility.

Accessibility API (Accessibility Application Programming Interface, A11y API)
A set of programming interfaces provided by operating systems that allow assistive technologies and accessibility services to interact with application user interfaces. Accessibility APIs expose infor…
Accessibility Crawler (automated accessibility crawler, app crawler for accessibility)
An automated tool that systematically explores an application's user interface—by simulating taps, swipes, and navigation—to discover screens and UI components and then evaluate each against accessibi…
Accessibility Feature Discovery (Feature Discoverability, Accessibility Awareness)
The process by which users learn about, find, and activate accessibility features available on their devices or in software. Research shows that the vast majority of users — particularly older adults …
AssistiveTouch
An iOS accessibility feature that provides an on-screen menu of customizable touch-based shortcuts, allowing users to perform gestures and actions that might otherwise require physical buttons or comp…
Braille Input (Braille Keyboard Input, Braille Screen Input)
A text entry method that allows users to type characters using Braille code on a device, rather than a standard QWERTY keyboard. On touchscreen devices, Braille input typically maps finger taps or ges…
Camera Aiming (Camera Pointing, Camera Guidance)
The challenge blind users face in correctly positioning and aiming a camera to capture the intended visual content. Since blind users cannot see the camera viewfinder, they may inadvertently capture t…
Click-on-Lift (Lift-off Activation, Release Activation)
An interaction technique where a touch target is activated only when the user lifts their finger from the screen while still within the target area, rather than registering the action at the point of …
Continuous Motion Input (Gesture Typing, Swipe Input)
A text entry method where the user traces a continuous path across an on-screen keyboard, passing through the desired letters or keys without lifting their finger. This approach can be faster than dis…
Default Delivery Context (DDC)
A baseline set of device capabilities defined by the W3C Mobile Web Best Practices specification, used as a reference point for evaluating mobile web content. The Default Delivery Context specifies mi…
Device Switching (Device Transition, Cross-Device Interaction)
The process of moving between different computing devices to complete tasks, such as switching from a smartphone to a laptop or tablet. For people with motor impairments, particularly wheelchair users…
Digital Financial Inclusion (Financial Technology Accessibility, Inclusive Fintech)
Ensuring that digital financial services — including mobile banking, mobile money (like M-Pesa), online payments, and digital wallets — are accessible to and usable by people with disabilities. Digita…
Disambiguation (Target Disambiguation, Touch Disambiguation)
In accessible interface design, disambiguation is the process of resolving ambiguity when a user's input could correspond to more than one interactive target. This commonly occurs on touchscreens wher…
Enhanced Area Touch (Area Touch, Expanded Touch Area)
A touchscreen interaction technique that enlarges the effective touch point from a single pixel to a larger circular area, expanding both the motor space (the physical area the user needs to target) a…
Error correction strategy (Text correction, Input error recovery)
The methods and behaviours users employ to detect and fix errors during text input, including backspace deletion, cursor repositioning, autocorrect, and retyping. For blind and visually impaired users…
Explore by Touch (Touch Exploration)
A screen reader interaction mode on touchscreen devices in which users drag their finger across the screen to discover and hear descriptions of interface elements beneath their fingertip. When Explore…
Fat Finger Problem (Fat Finger Effect, Finger Occlusion)
A fundamental challenge in touchscreen interaction where the user's finger is larger than the target being selected, causing difficulty in precise target acquisition. The finger both occludes (blocks …
Gesture sonification (Touch sonification, Gesture-to-sound mapping)
The technique of converting touchscreen finger movements into real-time audio representations by mapping spatial position to sound parameters — typically pitch for vertical position and stereo panning…
Gesture vocabulary (Gesture set, Interaction gesture repertoire)
The complete set of touch gestures recognized and used by a device or application, including single-stroke gestures (swipes, flicks), multistroke gestures (multi-tap, draw-then-tap), and multitouch ge…
Imaginary Interface (Spatial Memory Interface, Empty-Handed Interaction)
An interaction paradigm where users interact with a virtual interface mapped to empty space or their own body, without any physical device in the interaction area. Users transfer their spatial memory …
Live Captions (Google Live Caption, Automatic Captions)
An Android accessibility feature that automatically generates real-time captions for any audio playing on the device, including videos, podcasts, phone calls, and video meetings. Unlike Live Transcrib…