Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
51 results found tagged dyslexia.
-
A Computer-Based Method to Improve the Spelling of Children with Dyslexia
This paper presents a novel method for improving the spelling skills of children with dyslexia through error-based exercises delivered via an iPad game called DysEggxia (Piruletras in Spanish). Unlike traditional approaches that present correct words…
-
The Effect of Font Type on Screen Readability by People with Dyslexia
This eye-tracking study investigates how different font types affect screen reading performance for people with dyslexia compared to non-dyslexic readers. The researchers recruited 97 native Spanish speakers—48 diagnosed with dyslexia and 49 without—…
-
Understanding the Challenges Faced by Neurodiverse Software Engineering Employees
This paper presents pioneering research into the workplace experiences of neurodiverse software developers, combining qualitative interviews with quantitative survey data. The researchers conducted semi-structured interviews with 10 neurodiverse indi…
-
A Spellchecker for Dyslexia
This paper introduces Real Check, a spellchecker designed specifically to detect real-word errors—spelling mistakes that result in unintended but valid words (e.g., "form" instead of "from"). While dyslexia affects approximately 10% of the population…
-
A Game to Target the Spelling of German Children with Dyslexia
This demonstration paper presents the adaptation of Dyseggxia, a successful Spanish spelling game for children with dyslexia, to the German language. The original Spanish version was evaluated in an 8-week study with 48 children (ages 6-11) and showe…
-
Good Background Colors for Readers: A Study of People with and without Dyslexia
This paper presents the first large-scale user study measuring the effect of background colors on screen readability for people with and without dyslexia, providing empirical evidence for the widely recommended but previously unvalidated practice of …
-
DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia
This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly…
-
Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia
This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evi…
-
Volunteer-Based Online Studies With Older Adults and People with Disabilities
This paper validates volunteer-based online experiments as a methodology for conducting large-scale accessibility research with people with disabilities and older adults — populations that are notoriously difficult to recruit for laboratory studies. …
-
Accessible Image File Formats: The Need and the Way (Position Paper)
This position paper from IBM India argues that existing WCAG guidelines for image accessibility (alt text, longdesc, image maps) are insufficient because they rely on voluntary compliance by content authors and cannot address scenarios where images a…