Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
167 results found tagged inclusive design.
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A Proxy Stakeholder Approach to Requirements Engineering for Inclusive Navigation
This paper introduces a "proxy stakeholder" framework for Requirements Engineering (RE) aimed at designing inclusive navigation software for individuals with cognitive impairments (IwCI). The authors argue that traditional RE elicitation techniques—i…
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Inclusive Design of AI's Explanations: Just for Those Previously Left Out?
This paper investigates whether inclusive design applied to AI explanations can produce curb-cut effects: improvements designed to help underserved users that also benefit everyone. The study centres on Explainable AI (XAI), a field concerned with he…
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Robot Characters: Co-Designing Dynamic Personalities for Cognitively Assistive Robots
The paper introduces the concept of a "robot character" — a holistic, context-sensitive framing of robot personality that extends beyond trait-based models such as Big Five by incorporating shared interests, cultural background, lived experiences, an…
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Towards Handicapping for Online Competitive Video Games: A Taxonomical Review of Intervention Studies
The paper addresses how skill disparities in online competitive video games create a "playerbase-diminishing feedback effect": weaker players suffer repeated defeats and quit, leaving the next tier to become the new bottom — a cycle that ultimately r…
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Anthropomorphism in Human-Robot Interactions with Adults with Intellectual Disabilities and Robots
This qualitative study re-analyses video data from two prior field studies with an Australian disability service organisation, in which adults with intellectual disabilities interacted with two commercially available social robots: Pepper, a 120 cm h…
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Teaching Inclusive Thinking to Undergraduate Students in Computing Programs
This paper investigates whether specific teaching interventions in undergraduate computing courses measurably increase students' accessibility awareness and inclusive thinking. The authors note that, while numerous accessibility teaching approaches h…
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Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People
Kamikubo and colleagues investigate how autonomous navigation robots for blind users should balance robot autonomy against user control, arguing that current systems default to what they call 'omakase' — a Japanese term meaning 'I leave it to you' — …
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Robot-Assisted Group Tours for Blind People
Hu and colleagues investigate how an assistive mobile robot can support blind people's participation in mixed-visual group tours, where blind and sighted visitors share the same guided experience. The motivation is that group activities are central t…
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Slipping and drifting: using older users to uncover pen-based target acquisition difficulties
Moffatt and McGrenere present an empirical study at the University of British Columbia investigating the underlying causes of pen-based target acquisition difficulty on a Tablet PC, with explicit attention to how age affects targeting ability. Thirty…
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Equipping designers by simulating the effects of visual and hearing impairments
This short Assets '07 demonstration paper from the Cambridge Engineering Design Centre describes a software simulator built to help designers — especially product and communications designers, not just web designers — understand the effects of common…