Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
30 results found tagged museum accessibility.
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MusA: Artwork Accessibility through Augmented Reality for People with Low Vision
This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impa…
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BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors
This paper presents BentoMuseum, a novel 3D-printed interactive museum map system designed to help blind visitors independently explore and navigate museum spaces. The system addresses a significant gap in museum accessibility — while museums increas…
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Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual Impairments
This paper examines exhibition accessibility from the perspective of curators — a stakeholder group that plays a critical role in making museums and galleries accessible but has been largely overlooked in accessibility research. Through semi-structur…
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TouchPilot: Designing a Guidance System that Assists Blind People in Learning Complex 3D Structures
This paper introduces TouchPilot, a step-by-step guidance system designed to help blind people independently learn complex 3D structures through interactive 3D printed models (I3Ms). While existing I3Ms allow blind users to trigger audio labels by po…
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A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision Visitors
This paper presents findings from a longitudinal collaboration between researchers and the Bendigo Art Gallery, a major Australian regional gallery, to develop accessible and inclusive experiences for blind and low-vision (BLV) visitors across two fl…
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Translating Color: Sonification as a Method of Sensory Substitution within the Museum
This extended abstract proposes using sonification — the technique of translating data into sound — to make the chromatic elements of contemporary artworks accessible to people with visual impairments or blindness (VIB). The research addresses a fund…
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Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors
This paper presents the first direct comparison of two smartphone-based museum guide paradigms for blind visitors: a "direct" system using turn-by-turn navigation with VoiceOver-controlled audio descriptions, and an "immersive" system using spatializ…
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From research participant to co-researcher: Chloe's story on co-designing inclusive technologies with people with intellectual disability
This experience report centers the voice of Chloe Haidenhofer, a woman with intellectual disability who has transitioned from research participant to co-researcher over five years of collaboration with the inclusive design technologies team at Queens…
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Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) i…
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Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art
This paper presents an interactive audio guide (IAG) system that combines 3D-printed tactile reliefs with gesture-controlled, location-dependent audio descriptions to make visual art accessible to blind, visually impaired, and cognitively disabled us…